Unreal Engine 4.10 Preview

The demorec/demoplay commands seems to be broken. Each time I try to execute demorec in the editor, it crashes. I’ve tried different examples and no one seems to work.

from 4.9. Preview:

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UE-19860 PBO Disable option does not work in Hide Bone By Name node
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still not implemented, i hoped so much for this to be fixed :frowning:

Importing from Maya LT (drag and drop) no longer causes a crash like it did in 4.9.2. P2 works like a charm!

Will you guys adress UE-20029 that was adressed only a few days ago here? I’m having the same issue.
https://answers.unrealengine/questions/316688/foliage-not-being-lit-at-all.html

To clarify it a bit more. I was using the grass material node.

[=;407195]
No. You now need VS2015 if you are using the launcher binaries. You can keep using 2013 if you build from source code through GitHub.
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Yes i am using binaries files , thank you .
ATM, i am on Win7 again , so i need Visual 2015 Express Edition for Desktop ?
VS2015 Express Edition for Windows is only for Windows 10 , i am wrong ?

Thank

[=;407633]
Yes i am using binaries files , thank you .
ATM, i am on Win7 again , so i need Visual 2015 Express Edition for Desktop ?
VS2015 Express Edition for Windows is only for Windows 10 , i am wrong ?

Thank
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You’d be better served getting Visual Community Edition (it’s free), as it has many improved features over Express (is there even a 2015 Express? I don’t know the answer to that):
https://www.visualstudio/en-us/products/visual--community-vs.aspx

Visual Community 2015 can be installed on Windows 7 Service Pack 1.

Hello, sorry if this have been brought in already and if so, then please disregard this post.

As a pro ex CryEngine , I’d like to know if EPIC has any plans regarding solid water shaders, or better foliage shaders, with wind bending capabilities and cascading shadows on translucent surfaces. I really miss those, but maybe I’m alone on this. :slight_smile:

[=kirk.clawson;407797]
You’d be better served getting Visual Community Edition (it’s free), as it has many improved features over Express (is there even a 2015 Express? I don’t know the answer to that):
https://www.visualstudio/en-us/products/visual--community-vs.aspx

Visual Community 2015 can be installed on Windows 7 Service Pack 1.
[/]

Oh ok , thank you so much kirk.clawson , i am downloading an ISO of the Visual Community Edition 2015 (French Edition) (3.7gb).
i hope that work with VS2013 installed on my system.

Thank you , that help me a lot.

[=Davlin;407799]
better foliage shaders, with wind bending capabilities and cascading shadows on translucent surfaces. I really miss those, but maybe I’m alone on this. :slight_smile:
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I think that can be implemented usingdocs.unrealengine/latest/INT/Engine/Content/Tools/PivotPainter/index.html correct me if I am wrong.

Hi,

That’s a great new that you are focusing 4.10 on bug/issue fix and not features enhancement.

I just got an update on : UE-15894 and it seems that it won’t be included in 4.10 as of now.

Could you evaluate the opportunity to fix this?

It’s clearly odd that in 4.10 we are still not able to properly mapped all keys from an “Azerty keyboard”.

[=SaffronCR;407243]
The demorec/demoplay commands seems to be broken. Each time I try to execute demorec in the editor, it crashes. I’ve tried different examples and no one seems to work.
[/]

Thanks for the report. This is known and logged as UE-19673

Modulated Shadows on mobile seems to be broken. Converted a project in 4.9.2 where modulated shadows were working, to 4.10prev2 and the modulated shadows don’t show on iphone anymore

UPDATE!

We have just released Preview 3 for 4.10! Thank you for your continued help in testing the 4.10 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project. Please view the Known Issues List on page 1 of this thread for the updated list of known issues.

Cheers!

Fixed in Preview 3 - CL 2742829

Fixed! UE-22125 VC Runtime not in UnrealLightmass temp directory; causing lightmass build errors
Fixed! UE-22260 Attempting to connect to Perforce source control causes a crash
Fixed! UE-22538 Editor crashes deleting an element in an array
Fixed! UE-22075 [CrashReport] Crash on compile when nodes use same name - FPersistentFrameCollectorArchive::operator<<()
Fixed! UE-22561 Crash launching for distribution Android packages
Fixed! UE-22334 Event On Animation Finished for UMG does not fire off until a few seconds after the animation in complete
Fixed! UE-22565 Crash after splash screen loads on mobile and Linux
Fixed! UE-22200 Editor Crashes when duplicating ‘TM-MovieRendering’ and then trying to open the duplicate Map.
Fixed! UE-22044 GearVR for Distribution builds crash on launch
Fixed! UE-22395 KiteDemo has Launch on crash and can’t be packaged for Windows
Fixed! UE-22326 Spawning an AI Controller in a Character and then possessing that AI Controller on Event Unpossessed crashes the editor
Fixed! UE-22336 Crash removing function input in parent after deleting an override of it.
Fixed! UE-22377 Landscape Components No Longer Editable after Undoing Component Deletion
Fixed! UE-22543 build.xml failure on Android during package/deploy
Fixed! UE-21969 Linux viewport has odd pattern
Fixed! UE-22150 2D objects flicker on the Linux machine
Fixed! UE-22142 Sky sphere flickers on the Linux machine
Fixed! UE-22402 Missing AndroidPluginLanguage.cs entry in UnrealBuildTool.csproj
Fixed! UE-22472 CrashReporterClient (and possibly other programs) cannot be built in 4.10
Fixed! UE-21351 XBOX ONE: Rendering issue on for any project launched on Xbox one
Fixed! UE-22338 Fixes for analytics event for abnormal editor termination
Fixed! UE-21892 Improve how Engine analytics are handled for Editor and games
Fixed! UE-22331 ShooterGame fails to package from EC for Mac
Fixed! UE-21826 Mask not being properly rendered on Morpheus
Fixed! UE-22332 Lighting needs to be rebuilt in StrategyGame
Fixed! UE-22604 Large memory spikes in cooked games when doing async loading
Fixed! UE-22370 The wrong ANDROID_HOME is used if more than one in .bash_profile on Mac
Fixed! UE-22364 Some Android device profiles are incorrectly parentyed
Fixed! UE-22345 GitHub Editor generated with -2015 creates code projects with VS 2013
Fixed! UE-22306 increase submission count to go with smaller DCB blocks.
Fixed! UE-22082 Actionable UBT error message if 2015 C++ toolchain is missing
Fixed! UE-21935 Landscape does not render in Layer Debug visualization
Fixed! UE-21966 Effects map missing from ContentExamples
Fixed! UE-22168 Build: Getting a compile failure using VS2k12 to build UE4 (Debug Editor/Win64 config) in current 4.10 release branch.
Fixed! UE-22434 Splash Screen reversed on some devices
Fixed! UE-22547 ModuleRelativePath Metadata is not properly generated for structures
Fixed! UE-20537 Particles_Intro examples have default material

REMEMBER: Please report any new bugs you find to the UE4 Answerhub

Nice! Keep chipping away at 'em boys. And girls.
Thank You!

Can we get a better and more complete Play setup guide for Android apps with the official release? One that describes both how to use leaderboards/achievements and package your product for publishing?

Thanks for

Fixed! UE-22260 Attempting to connect to Perforce source control causes a crash

It is not crashing but somehow I can’t get it to connect. (using the right settings / p4v is connecting without problems)

Love that this release is a stability release. Great job all, it’s shaping up greatly.

Is there a I could get an update on UE-21394?

Thanks!

I was working fine on version 4.10 preview 2. Than after update to 4.10 preview 3 i can’t open my project:

(I allready posted on answerhub)

Thanks.

Unknown exception - code 00000001 (first/second not available)

"Assertion failed: IOculusRiftPlugin::IsAvailable() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Plugins\Runtime\OculusInput\Source\Private\OculusInput.cpp] [Line: 128]
"

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
UE4Editor_OculusInput!FOculusInput::SendControllerEvents()
UE4Editor_Core!FWindowsApplication::PollGameDeviceState() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:1789]
UE4Editor_Slate!FSlateApplication::PollGameDeviceState() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1209]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2417]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]

ntdll

I’m the same, was told on irc that’s just how it is in preview builds…that’s why they tell you not to use them for anything you need to keep working. I was expecting the usual project update option but meh, at least we’re warned.