[=Demoneyejin;400306]
I know I have a few tilemaps that I use that I can use navmesh on, I also use tile maps with procedural stuff so tilemaps is pretty good but collision is def a big thing that could be made with ease in mind.
edit: oh and of course performance improvement across the board for having a lot of different actors doing a lot of different things (paper2d wise.)
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You can get by fairly easily by using the box collision on sprites in flipbooks. Also, while sprite’s don’t automatically tilt on ramps it’s incredibly easy to simulate. I have some blueprint code I wrote if you’re in need of that (seems a lot of people are at some point).
Also, you said you got navmesh working with tilemaps – did you have to manually add 3D collision boxes or was adding a collision shape around the tile enough? In addition, are you collision tiles on the same axis value (eg: Y:0) as your character or do they vary (eg: Collision Y:10 Player Y:0)?
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Is there a bug fix log somewhere for the 4.10 release? I cannot find it.