Thank you.
Yes, i added this lines to .uproject file (to disable “OculusInput” and “OculusLibrary”, the others were already disabled) and the project is opening again :
{
"Name": "OculusInput",
"Enabled": false
},
{
"Name": "OculusLibrary",
"Enabled": false
},
UE can’t handle when Oculus Rift is disabled and Oculus Library and/or Oculus Input are Enabled.