Unreal Engine 4.10 Preview

Thank you.
Yes, i added this lines to .uproject file (to disable “OculusInput” and “OculusLibrary”, the others were already disabled) and the project is opening again :

	{
		"Name": "OculusInput",
		"Enabled": false
	},
	{
		"Name": "OculusLibrary",
		"Enabled": false
	},

UE can’t handle when Oculus Rift is disabled and Oculus Library and/or Oculus Input are Enabled.