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PREVIEW!
A Preview of the upcoming 4.10 release is now available via the Epic Games Launcher and GitHub. We have made this Preview available so that our developer-community can help us catch issues before the final release. As fixes are implemented, we will release updated previews throughout the development cycle. Please be aware that the preview releases are not fully quality tested, that they are still under heavy active development, and that they should be considered as unstable until the final release. Developers should not convert their projects for active development on preview releases. Please test on copies of your project instead.
We encourage users to check out the preview to try new features and inform us of any issues which we may not have caught. A Known Issues List is provided below which will be updated periodically. If you discover any additional issues with this preview release, please report the issue on the Bug Reports section of the Unreal Engine AnswerHub.
4.10 is a smaller release than previous releases. We focused less on new features, and more on bug fixes. Our goal is for 4.10 to prove to be a very stable release for everyone to develop on.
4.10 Preview Summary
This list provides a brief summary of updates in this release. Full release notes will be made available with the final 4.10 release. We may not be able to provide additional information about updates at this time.
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Build Updates:
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The launcher distribution of the engine now requires Visual 2015 for code projects. Visual 2013 and 2015 are both supported on GitHub.
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Platform Updates:
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Multiple gamepads are now supported for Android along with identifying some common controller types and mappings.
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Support for an optional launch screen for Android projects has been added.
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Xcode Project Overhaul. Instead of a single project containing multiple targets we now have a workspace consisting of multiple projects, one per target.
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SDK upgrades: Visual 2015, Xcode 7, iOS9/MacOS 10.11 El Capitan, PS4 SDK 3.00, Android Marshmallow/6.0
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Users are now able to explicitly select a mobile provision and certificate in the iOS Project Settings.
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Mobile Rendering Updates:
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Refraction on Mobile enabled on and above and Android_High
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Material Quality Level Scalability System for Mobile. Allow your mobile game to scale all the way down to low end devices, without sacrificing quality!
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VR Updates:
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In order to optimize rendering for head mounted displays, we’ve implemented Hidden and Visible Mesh optimizations. These two optimizations ensure that we do not spend GPU time working on pixels that will not be displayed in the actual device, because of lens distortions.
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We’ve updated Motion Controller Components to now do a late-update right before we begin rendering. That means that controls will feel more responsive, and better reflect what the player is doing in the real world.
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Landscape Updates:
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Landscape Mirror Tool. Easily make symmetrical landscapes!
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Editor Updates:
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Blueprint Node Alignment Routines. A comprehensive set of layout routines for fast organization of blueprint graphs.
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An experimental state for Sequencer (the future replacement for Matinee).
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To enable Sequencer, go to Edit > Plugins > Editor > Level Sequence Editor. Create Level Sequence assets under the Animation menu.
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Additional details and bug fixes will be communicated in the full Release Notes for 4.10!
More than 300 bug fixes have been included in this Preview, and additional fixes will be added leading up to the final 4.10 release.
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Thank God, bug fixes! I didn’t expect from Epic games to listen, but hey! This is good news, I’m really looking forward to retaliate of bugs like UE-20920