Hi,
This looks great. Can’t wait for the official release. However, Child Actor can’t be hidden/unhidden is really annoying thing. Will it be fixed or you have a work around it?
[= ;398254]
Known Issues List
This is a list of recently discovered bugs in our 4.10 Preview engine release that includes high priority bugs discovered by Epic, as well as all confirmed community-reported bugs. We will attempt to resolve critical bugs before the final 4.10 release, other bugs that do not block development or have workarounds may be marked to be fixed in one of the future hotfixes or major releases.
Please be aware that this is not a comprehensive list of all engine bugs, it is simply a snapshot of some of the latest bugs discovered with this preview release. This list will be periodically updated with new additions and to reflect which ones have been fixed internally, so be sure to check back!
Known Issues for 4.10 Preview 1
UE-22063 The initial compile for code projects fails in Xcode
UE-11876 OnRep functions do not fire on the client
UE-21668 Saving log filters selected in LogVisualizer causes insane ini file sizes! And doesn’t really work.
UE-21927 Crash when opening QA-Matinee using File > Recent Levels on Mac
UE-22101 Xbox One: Code projects packaged for shipping hard-lock
UE-22091 Landscape smooth tool raises terrain near sharp cliff
UE-18047 UEdGraphNode’s NodeWidget ptr is unsafe
UE-15914 [CrashReporter] Crash when adding/editing camera to auto activate on player
UE-21240 Duplicating an instanced sub-object property and proceeding to undo, compile, redo will crash
UE-20920 Adjusting Agent Radius in RecastNavMesh causes AI to not move
UE-20791 Building Lighting Hangs at 50% in an Empty Level
UE-20606 Interface function has the incorrect pin type if referencing self
UE-20604 Code signing Mac when a windows host cooks and paks
UE-20601 Crash when Blutility saved asset deleted and restored in a level
UE-20587 UBT does not detect if it should compile for hot-reload properly
UE-20249 Compiling source code for a project when launching the editor gives incompatible modules
UE-20155 Clearcoat shader disappears if any asset using the Material leaves lighting
UE-19999 Instanced subobjects are not always instantiated as expected.
UE-19837 Crash when HotReload UMGEditor
UE-19677 AddProceduralMeshComponent node throws UnknownTemplateReferenced errors in duplicated Function
UE-19599 Copying a Static Mesh actor from the level and pasting it into a Blueprint as a component does not retain any of the values of the copied actor
UE-19579 If an ensure() fails within an automated test, the test can still show a positive result.
UE-19397 Camera Shake Oscillation Duration no longer accepts -1 as indefinite
UE-19929 Creating a Blueprint out of existing Blueprints removes all assigned Static Meshes from components
UE-21346 [CrashReport] DistanceField Crash while running Size Map on Content Folder
UE-21304 Distance field shadows not working on AMD code workaround
UE-21305 Distance field shadows cull objects in front of the near plane incorrectly
UE-21279 Clear Coast Shader broken with Skylight
UE-21547 Failed to Import message appears when adding the First Person Code feature pack
UE-21300 SetActorLocation does not affect WheeledVehicles
UE-21644 Setting Collision Enabled with the option for No Collision on a Destrucitble after it has fractured will cause a crash
UE-21700 BP_Spline_Location still using depreciated functions in Content Examples project
UE-21707 Checkboxes and highlighting of chosen mobileprovision can be inconsistent
UE-21670 SWebBrowser doesn’t work in UMG because of “ViewportSize” not being exposed and defaulting to 0
UE-21239 Set keys not saving key data if not using Auto Key in Sequencer
UE-21935 Landscape does not render in Layer Debug visualization
UE-21958 Slate/UMG: Update Checkbox, Slider, ComboBox to work with controller
UE-20526 Crash swapping to Morpheus VR screen from PC game
UE-20750 Opening a level in PIE after adding a variable to a struct referenced in the GameInstance crashes this project
UE-21424 Console renders incorrectly on SteamVR / HtcVive
UE-21975 Crashes on the SHIELD do not produce callstacks
UE-20757 [CrashReport] UE4Editor_UMG!SWorldWidgetScreenLayer::RemoveComponent() [widgetcomponent.cpp:114]
UE-21948 Create Plugin DRM API Stub
UE-20613 Array inputs in Custom Events cause a compiler “note”
UE-20853 Behavior trees not firing
UE-21969 Linux viewport has odd pattern
UE-20892 Shootergame bots do not move after match transition
UE-22082 Actionable UBT error message if 2015 C++ toolchain is missing
UE-19920 Bones that have been removed by LOD will still simulate
UE-22075 [CrashReport] Crash on compile when nodes use same name - FPersistentFrameCollectorArchive::operator<<()
UE-21946 Unresponsive black screen in standalone when enabling HMD w/ Oculus attached
REMEMBER: Please report any new bugs you find to the UE4 Answerhub
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