All of the new changes sound good. Just one question.
We are in the middle of converting our project over to UE4 from UE3, and all of our assets are Power of 2 based. Actual scale of the assets are now half of what they were in UE3(1uu = 2cm old), but that is not the issue. I see we can use Power2 for grid snaps but it would be really helpful if the editor’s grid could also reflect the P2 change and not retain the Base 10. Has this been remedied yet?
P.