Привет, я совсем новичок в Unreal Engine и сделал 2D игру но при упаковки игры на windows пишет что нужно обновить sdk windows я скачал новый sdk windows но всё ещё не упаковывается

LogEditorViewport: Clicking Background
LogFileHelpers: InternalPromptForCheckoutAndSave started…
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/Maps/NewMap” FILE=“C:/Users/TaiRka/Documents/Unreal Projects/e_5/Content/Maps/NewMap.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
LogPackageLocalizationCache: Processed 53 localized package path(s) for 1 prioritized culture(s) in 0.003744 seconds
LogSavePackage: Moving output files for package: /Game/Maps/NewMap
LogSavePackage: Moving ‘C:/Users/TaiRka/Documents/Unreal Projects/e_5/Saved/NewMap662B69FE4084FB501891B9B6B120B2E8.tmp’ to ‘C:/Users/TaiRka/Documents/Unreal Projects/e_5/Content/Maps/NewMap.umap’
LogFileHelpers: Saving map ‘NewMap’ took 0.029
LogFileHelpers: InternalPromptForCheckoutAndSave took 60.494 ms
LogContentValidation: Display: Starting to validate 1 assets
LogContentValidation: Enabled validators:
LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
LogContentValidation: /Script/DataValidation.EditorValidator_Localization
LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
LogContentValidation: Display: Validating asset /Game/Maps/NewMap.NewMap
AssetCheck: /Game/Maps/NewMap Проверка ресурса
LogAudioMixer: Warning: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Realtek Digital Output (Realtek USB Audio), InstanceID=1
LogAudioMixer: Display: FMixerNullCallback: Simulating a h/w device callback at [21ms], ThreadID=16176
LogAudioMixer: Display: Successful Swap new Device is (NumChannels=2, SampleRate=48000, DeviceID={0.0.0.00000000}.{37be9fde-67d2-4773-adfc-206683c94d84}, Name=Realtek Digital Output (Realtek USB Audio)), Reason=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged, InstanceID=1, DurationMS=8.71
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
LogDerivedDataCache: C:/Users/TaiRka/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
LogAudioMixer: Warning: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=1 - AQ27H1UE (AMD High Definition Audio Device), InstanceID=1
LogEOSSDK: LogEOSAuth: Refreshing authentication session. AccessTokenExpired: Yes RefreshRequired: Yes VerifyRequired: Yes UserId: ff9…8ac
LogEOSSDK: LogEOSAuth: Refresh authentication session. AuthState: 1 AccessExpires: -2.048e+04 RefreshExpires: 1.547e+07
LogAudioMixer: Display: FMixerNullCallback: Simulating a h/w device callback at [21ms], ThreadID=16176
LogHttp: Warning: 000004719767E700: request failed, libcurl error: 6 (Couldn’t resolve host name)
LogHttp: Warning: 000004719767E700: libcurl info message cache 0 (Too old connection (27564 seconds idle), disconnect it)
LogHttp: Warning: 000004719767E700: libcurl info message cache 1 (Connection 0 seems to be dead)
LogHttp: Warning: 000004719767E700: libcurl info message cache 2 (Closing connection)
LogHttp: Warning: 000004719767E700: libcurl info message cache 3 (Recv failure: Connection was reset)
LogHttp: Warning: 000004719767E700: libcurl info message cache 4 (Send failure: Connection was reset)
LogHttp: Warning: 000004719767E700: libcurl info message cache 5 (Recv failure: Connection was reset)
LogHttp: Warning: 000004719767E700: libcurl info message cache 6 (Could not resolve host: datarouter.ol.epicgames.com)
LogHttp: Warning: 000004719767E700: libcurl info message cache 7 (Closing connection)
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 27685.708984
LogEOSSDK: Warning: LogHttp: 000004718F2F6000: invalid HTTP response code received. URL: https://api.epicgames.dev/telemetry/data/datarouter/api/v1/public/data?SessionID={F5625B65-4326-A601-D88C-9CA5A95D7740}&AppID=EOSSDK.PhaseRelease.ReleaseBuild&AppVersion=1.16.3-32303053%20-%20%2B%2BEOSSDK%2BRelease-1.16.3-CL-32303053&UserID=&AppEnvironment=Production&UploadType=sdkevents, HTTP code: 0, content length: 0, actual payload size: 0
LogEOSSDK: Warning: LogHttp: 000004718F2F6000: request failed, libcurl error: 6 (Couldn’t resolve host name)
LogEOSSDK: Warning: LogHttp: 000004718F2F6000: libcurl info message cache 0 (Too old connection (27562 seconds idle), disconnect it)
LogEOSSDK: Warning: LogHttp: 000004718F2F6000: libcurl info message cache 1 (Connection 0 seems to be dead)
LogEOSSDK: Warning: LogHttp: 000004718F2F6000: libcurl info message cache 2 (Closing connection)
LogEOSSDK: Warning: LogHttp: 000004718F2F6000: libcurl info message cache 3 (Recv failure: Connection was reset)
LogEOSSDK: Warning: LogHttp: 000004718F2F6000: libcurl info message cache 4 (Send failure: Connection was reset)
LogEOSSDK: Warning: LogHttp: 000004718F2F6000: libcurl info message cache 5 (Recv failure: Connection was reset)
LogEOSSDK: Warning: LogHttp: 000004718F2F6000: libcurl info message cache 6 (Could not resolve host: api.epicgames.dev)
LogEOSSDK: Warning: LogHttp: 000004718F2F6000: libcurl info message cache 7 (Closing connection)
LogEOSSDK: Warning: LogHttp: Retry exhausted on https://api.epicgames.dev/telemetry/data/datarouter/api/v1/public/data?SessionID={F5625B65-4326-A601-D88C-9CA5A95D7740}&AppID=EOSSDK.PhaseRelease.ReleaseBuild&AppVersion=1.16.3-32303053%20-%20%2B%2BEOSSDK%2BRelease-1.16.3-CL-32303053&UserID=&AppEnvironment=Production&UploadType=sdkevents
LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={B75D505A-4579-1472-4EF3-3FBB65BE311C}&AppID=UEEditor.Rocket.Release&AppVersion=5.4.4-35576357%2B%2B%2BUE5%2BRelease-5.4&UserID=2e2813064a369d78bdb44a94ffe1ed46|ff9d161b5a604d1997498eb71cc478ac|d212ae8d-88bf-44a6-942f-3ac1d61fb6d3&AppEnvironment=datacollector-binary&UploadType=eteventstream
LogUdpMessaging: Display: Unicast socket bound to ‘0.0.0.0:54122’.
Could not fetch the local adapter addresses
LogUdpMessaging: Warning: Failed to join multicast group ‘230.0.0.1:6666’ on detected local interface ‘0.0.0.0’
LogAudioMixer: Display: Successful Swap new Device is (NumChannels=2, SampleRate=48000, DeviceID={0.0.0.00000000}.{5aacc5dd-769e-4ee9-81f8-07d06fffc6db}, Name=1 - AQ27H1UE (AMD High Definition Audio Device)), Reason=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged, InstanceID=1, DurationMS=113.93
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
LogEOSSDK: Warning: LogHttp: 000004718F2F2400: invalid HTTP response code received. URL: https://api.epicgames.dev/epic/oauth/v2/token, HTTP code: 0, content length: 0, actual payload size: 0
LogEOSSDK: Warning: LogHttp: 000004718F2F2400: request failed, libcurl error: 6 (Couldn’t resolve host name)
LogEOSSDK: Warning: LogHttp: 000004718F2F2400: libcurl info message cache 0 (Could not resolve host: api.epicgames.dev)
LogEOSSDK: Warning: LogHttp: 000004718F2F2400: libcurl info message cache 1 (Closing connection)
LogEOSSDK: Warning: LogHttp: 000004718F2F6C00: invalid HTTP response code received. URL: https://api.epicgames.dev/datarouter/api/v1/public/data/clients?AppID=86f32f1151354e7cb39c12f8ab2c22a3&AppVersion=1.16.3-32303053&AppEnvironment=a01927f7421a4d4995673fe30ef46945&UploadType=eteventstream&SessionID=98C2404B4CED416724F9038547E02476, HTTP code: 0, content length: 0, actual payload size: 0
LogEOSSDK: Warning: LogHttp: 000004718F2F6C00: request failed, libcurl error: 6 (Couldn’t resolve host name)
LogEOSSDK: Warning: LogHttp: 000004718F2F6C00: libcurl info message cache 0 (Found bundle for host: 0x4718a880840 [serially])
LogEOSSDK: Warning: LogHttp: 000004718F2F6C00: libcurl info message cache 1 (Could not resolve host: api.epicgames.dev)
LogEOSSDK: Warning: LogHttp: 000004718F2F6C00: libcurl info message cache 2 (Closing connection)
LogEOSSDK: Warning: LogHttp: Lockout of 1.000000s on https://api.epicgames.dev/epic/oauth/v2/token
LogEOSSDK: Warning: LogHttp: Lockout of 1.000000s on https://api.epicgames.dev/datarouter/api/v1/public/data/clients?AppID=86f32f1151354e7cb39c12f8ab2c22a3&AppVersion=1.16.3-32303053&AppEnvironment=a01927f7421a4d4995673fe30ef46945&UploadType=eteventstream&SessionID=98C2404B4CED416724F9038547E02476
LogEOSSDK: Warning: LogHttp: 000004718F2F7200: invalid HTTP response code received. URL: https://api.epicgames.dev/auth/v1/oauth/token, HTTP code: 0, content length: 0, actual payload size: 0
LogEOSSDK: Warning: LogHttp: 000004718F2F7200: request failed, libcurl error: 6 (Couldn’t resolve host name)
LogEOSSDK: Warning: LogHttp: 000004718F2F7200: libcurl info message cache 0 (Could not resolve host: api.epicgames.dev)
LogEOSSDK: Warning: LogHttp: 000004718F2F7200: libcurl info message cache 1 (Closing connection)
LogEOSSDK: Warning: LogHttp: Lockout of 1.000000s on https://api.epicgames.dev/auth/v1/oauth/token
LogEOSSDK: Warning: LogHttp: Retry 1 on https://api.epicgames.dev/epic/oauth/v2/token
LogEOSSDK: Warning: LogHttp: Retry 1 on https://api.epicgames.dev/datarouter/api/v1/public/data/clients?AppID=86f32f1151354e7cb39c12f8ab2c22a3&AppVersion=1.16.3-32303053&AppEnvironment=a01927f7421a4d4995673fe30ef46945&UploadType=eteventstream&SessionID=98C2404B4CED416724F9038547E02476
LogEOSSDK: Warning: LogHttp: 000004718F2F2400: invalid HTTP response code received. URL: https://api.epicgames.dev/epic/oauth/v2/token, HTTP code: 0, content length: 0, actual payload size: 0
LogEOSSDK: Warning: LogHttp: 000004718F2F2400: request failed, libcurl error: 6 (Couldn’t resolve host name)
LogEOSSDK: Warning: LogHttp: 000004718F2F2400: libcurl info message cache 2 (Could not resolve host: api.epicgames.dev)
LogEOSSDK: Warning: LogHttp: 000004718F2F2400: libcurl info message cache 3 (Closing connection)
LogEOSSDK: Warning: LogHttp: 000004718F2F6C00: invalid HTTP response code received. URL: https://api.epicgames.dev/datarouter/api/v1/public/data/clients?AppID=86f32f1151354e7cb39c12f8ab2c22a3&AppVersion=1.16.3-32303053&AppEnvironment=a01927f7421a4d4995673fe30ef46945&UploadType=eteventstream&SessionID=98C2404B4CED416724F9038547E02476, HTTP code: 0, content length: 0, actual payload size: 0
LogEOSSDK: Warning: LogHttp: 000004718F2F6C00: request failed, libcurl error: 6 (Couldn’t resolve host name)
LogEOSSDK: Warning: LogHttp: 000004718F2F6C00: libcurl info message cache 3 (Found bundle for host: 0x4718a880cf0 [serially])
LogEOSSDK: Warning: LogHttp: 000004718F2F6C00: libcurl info message cache 4 (Could not resolve host: api.epicgames.dev)
LogEOSSDK: Warning: LogHttp: 000004718F2F6C00: libcurl info message cache 5 (Closing connection)
LogEOSSDK: Warning: LogHttp: Lockout of 1.000000s on https://api.epicgames.dev/epic/oauth/v2/token
LogEOSSDK: Warning: LogHttp: Lockout of 1.000000s on https://api.epicgames.dev/datarouter/api/v1/public/data/clients?AppID=86f32f1151354e7cb39c12f8ab2c22a3&AppVersion=1.16.3-32303053&AppEnvironment=a01927f7421a4d4995673fe30ef46945&UploadType=eteventstream&SessionID=98C2404B4CED416724F9038547E02476
LogEOSSDK: Warning: LogHttp: Retry 1 on https://api.epicgames.dev/auth/v1/oauth/token
LogUdpMessaging: Display: Unicast socket bound to ‘0.0.0.0:53968’.
Could not fetch the local adapter addresses
LogUdpMessaging: Warning: Failed to join multicast group ‘230.0.0.1:6666’ on detected local interface ‘0.0.0.0’
LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
LogEOSSDK: Warning: LogHttp: 000004718F2F7200: invalid HTTP response code received. URL: https://api.epicgames.dev/auth/v1/oauth/token, HTTP code: 0, content length: 0, actual payload size: 0
LogEOSSDK: Warning: LogHttp: 000004718F2F7200: request failed, libcurl error: 6 (Couldn’t resolve host name)
LogEOSSDK: Warning: LogHttp: 000004718F2F7200: libcurl info message cache 2 (Could not resolve host: api.epicgames.dev)
LogEOSSDK: Warning: LogHttp: 000004718F2F7200: libcurl info message cache 3 (Closing connection)
LogEOSSDK: Warning: LogHttp: Lockout of 1.000000s on https://api.epicgames.dev/auth/v1/oauth/token
LogEOSSDK: Warning: LogHttp: Retry 2 on https://api.epicgames.dev/epic/oauth/v2/token
LogEOSSDK: Warning: LogHttp: Retry 2 on https://api.epicgames.dev/datarouter/api/v1/public/data/clients?AppID=86f32f1151354e7cb39c12f8ab2c22a3&AppVersion=1.16.3-32303053&AppEnvironment=a01927f7421a4d4995673fe30ef46945&UploadType=eteventstream&SessionID=98C2404B4CED416724F9038547E02476
LogEOSSDK: Warning: LogHttp: Retry 2 on https://api.epicgames.dev/auth/v1/oauth/token
LogEOSSDK: Warning: LogHttp: Success on https://api.epicgames.dev/epic/oauth/v2/token
LogEOSSDK: Warning: LogHttp: Success on https://api.epicgames.dev/datarouter/api/v1/public/data/clients?AppID=86f32f1151354e7cb39c12f8ab2c22a3&AppVersion=1.16.3-32303053&AppEnvironment=a01927f7421a4d4995673fe30ef46945&UploadType=eteventstream&SessionID=98C2404B4CED416724F9038547E02476
LogUdpMessaging: Display: Unicast socket bound to ‘0.0.0.0:59012’.
LogUdpMessaging: Display: Added local interface ‘192.168.0.91’ to multicast group ‘230.0.0.1:6666’
LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz…459 AccountId: ff9…8ac Access[Expires: 2024.12.04-14.56.54 Remaining: 7200.77] Refresh[Expires: 2025-06-01T14:59:37.946Z Remaining: 15472963.95] State: Valid
LogEOSSDK: Warning: LogHttp: Success on https://api.epicgames.dev/auth/v1/oauth/token
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 27690.957031, Update Interval: 342.287659
LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
LogTurnkeySupport: Project requires temp target (Плагин PaperZD включён)
LogLauncherProfile: Unable to use promoted target - C:/Users/TaiRka/Documents/Unreal Projects/e_5/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/TaiRka/Documents/Unreal Projects/e_5/e_____5.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=61877 -project=“C:/Users/TaiRka/Documents/Unreal Projects/e_5/e_____5.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/TaiRka/Documents/Unreal Projects/e_5/e_____5.uproject” -unrealexe=“D:\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stag
e -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/TaiRka/Documents/Unreal Projects/e_5/e5_ne_DoDelano” -clientconfig=Development” -nocompile -nocompileuat ]
UATHelper: Упаковка (Windows): Running AutomationTool…
UATHelper: Упаковка (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Упаковка (Windows): Starting AutomationTool…
UATHelper: Упаковка (Windows): Parsing command line: -ScriptsForProject=“C:/Users/TaiRka/Documents/Unreal Projects/e_5/e_____5.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=61877 -project=“C:/Users/TaiRka/Documents/Unreal Projects/e_5/e_____5.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/TaiRka/Documents/Unreal Projects/e_5/e_____5.uproject” -unrealexe=D:\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prere
qs -archivedirectory=“C:/Users/TaiRka/Documents/Unreal Projects/e_5/e5_ne_DoDelano” -clientconfig=Development -nocompile -nocompileuat
UATHelper: Упаковка (Windows): Initializing script modules…
UATHelper: Упаковка (Windows): Total script module initialization time: 0.11 s.
UATHelper: Упаковка (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Упаковка (Windows): Executing commands…
UATHelper: Упаковка (Windows): Installed Sdk validity:
UATHelper: Упаковка (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Упаковка (Windows): Scanning for envvar changes…
UATHelper: Упаковка (Windows): … done!
UATHelper: Упаковка (Windows): Cleaning Temp Paths…
UATHelper: Упаковка (Windows): BUILD SUCCESSFUL
UATHelper: Упаковка (Windows): Setting up ProjectParams for C:\Users\TaiRka\Documents\Unreal Projects\e_5\e_____5.uproject
UATHelper: Упаковка (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Упаковка (Windows): Running: D:\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” e_____5 Win64 Development -Project=“C:\Users\TaiRka\Documents\Unreal Projects\e_5\e_____5.uproject” -Manifest=“C:\Users\TaiRka\Documents\Unreal Projects\e_5\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\TaiRka\Documents\Unreal Projects\e_5” -skipdeploy -log=“C:\Users\TaiRka\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.4\UBA-e_____5-Win64-Development.txt”
UATHelper: Упаковка (Windows): Log file: C:\Users\TaiRka\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.4\UBA-e_____5-Win64-Development.txt
UATHelper: Упаковка (Windows): Creating makefile for e_____5 (no existing makefile)
UATHelper: Упаковка (Windows): Visual Studio 2022 is installed, but is missing the C++ toolchain. Please verify that the “MSVC v143 - VS 2022 C++ x64/x86 build tools (Latest)” component is selected in the Visual Studio 2022 installation options.
UATHelper: Упаковка (Windows): Total execution time: 0.55 seconds
UATHelper: Упаковка (Windows): Visual Studio 2022 x64 must be installed in order to build this target.
UATHelper: Упаковка (Windows): Took 0,63s to run dotnet.exe, ExitCode=6
UATHelper: Упаковка (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\TaiRka\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.4\UBA-e_____5-Win64-Development.txt)
UATHelper: Упаковка (Windows): AutomationTool executed for 0h 0m 2s
UATHelper: Упаковка (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Упаковка (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 28035.417969
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 28035.578125, Update Interval: 350.879242
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 28392.125000
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 28392.792969, Update Interval: 346.290466
LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard).
LogWindowsTextInputMethodSystem: Activated input method: Русский (Россия) - (Keyboard).
LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms
LogTurnkeySupport: Project requires temp target (Плагин PaperZD включён)
LogLauncherProfile: Unable to use promoted target - C:/Users/TaiRka/Documents/Unreal Projects/e_5/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/TaiRka/Documents/Unreal Projects/e_5/e_____5.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=61877 -project=“C:/Users/TaiRka/Documents/Unreal Projects/e_5/e_____5.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/TaiRka/Documents/Unreal Projects/e_5/e_____5.uproject” -unrealexe=“D:\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stag
e -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/TaiRka/Documents/Unreal Projects/e_5/e5_ne_DoDelano” -clientconfig=Development” -nocompile -nocompileuat ]
UATHelper: Упаковка (Windows): Running AutomationTool…
UATHelper: Упаковка (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Упаковка (Windows): Starting AutomationTool…
UATHelper: Упаковка (Windows): Parsing command line: -ScriptsForProject=“C:/Users/TaiRka/Documents/Unreal Projects/e_5/e_____5.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=61877 -project=“C:/Users/TaiRka/Documents/Unreal Projects/e_5/e_____5.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/TaiRka/Documents/Unreal Projects/e_5/e_____5.uproject” -unrealexe=D:\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prere
qs -archivedirectory=“C:/Users/TaiRka/Documents/Unreal Projects/e_5/e5_ne_DoDelano” -clientconfig=Development -nocompile -nocompileuat
UATHelper: Упаковка (Windows): Initializing script modules…
UATHelper: Упаковка (Windows): Total script module initialization time: 0.12 s.
UATHelper: Упаковка (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Упаковка (Windows): Executing commands…
UATHelper: Упаковка (Windows): Installed Sdk validity:
UATHelper: Упаковка (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Упаковка (Windows): Scanning for envvar changes…
UATHelper: Упаковка (Windows): … done!
UATHelper: Упаковка (Windows): Cleaning Temp Paths…
UATHelper: Упаковка (Windows): BUILD SUCCESSFUL
UATHelper: Упаковка (Windows): Setting up ProjectParams for C:\Users\TaiRka\Documents\Unreal Projects\e_5\e_____5.uproject
UATHelper: Упаковка (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Упаковка (Windows): Running: D:\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” e_____5 Win64 Development -Project=“C:\Users\TaiRka\Documents\Unreal Projects\e_5\e_____5.uproject” -Manifest=“C:\Users\TaiRka\Documents\Unreal Projects\e_5\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\TaiRka\Documents\Unreal Projects\e_5” -skipdeploy -log=“C:\Users\TaiRka\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.4\UBA-e_____5-Win64-Development.txt”
UATHelper: Упаковка (Windows): Log file: C:\Users\TaiRka\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.4\UBA-e_____5-Win64-Development.txt
UATHelper: Упаковка (Windows): Creating makefile for e_____5 (no existing makefile)
UATHelper: Упаковка (Windows): Visual Studio 2022 is installed, but is missing the C++ toolchain. Please verify that the “MSVC v143 - VS 2022 C++ x64/x86 build tools (Latest)” component is selected in the Visual Studio 2022 installation options.
UATHelper: Упаковка (Windows): Total execution time: 0.47 seconds
UATHelper: Упаковка (Windows): Visual Studio 2022 x64 must be installed in order to build this target.
UATHelper: Упаковка (Windows): Took 0,55s to run dotnet.exe, ExitCode=6
UATHelper: Упаковка (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\TaiRka\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.4\UBA-e_____5-Win64-Development.txt)
UATHelper: Упаковка (Windows): AutomationTool executed for 0h 0m 2s
UATHelper: Упаковка (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Упаковка (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error