Unreal destroys 2nd local player after set amount of time

I thought you were onto something here, but while I was testing moving create player to game instance or level, I realized that I have a character wrapping class (which controls sub players for player 2) that is a character themselves instead of a pawn. It was falling through the map until it hit the z kill plane about 4 minutes in and was invisible so I never noticed. Lol. I messed up haha thanks anyways!

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