in the error window shows that the small amount of swap file, I increased the swap file to 50gb ssd , the memory was fully loaded for about 5 minutes, the “unreal datasmith”

window appeared, but in the end the error still came up with a shortage of swap file, I write through a translator and maybe i misspelled the term, maybe it’s called virtual memory
LoginId:7aef035042af248e1b55c6a330684d91
EpicAccountId:cff5c1c73f8c441b98cf5236a4c61d3a
Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 221] Ran out of memory allocating 267162352 bytes with alignment 4. Last error msg: Файл подкачки слишком мал для завершения операции..
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_MovieScene
UnrealEditor_MovieScene
UnrealEditor_DatasmithImporter
UnrealEditor_DatasmithImporter
UnrealEditor_DatasmithImporter
UnrealEditor_DatasmithImporter
UnrealEditor_DatasmithImporter
UnrealEditor_DatasmithImporter
UnrealEditor_DatasmithImporter
UnrealEditor_DatasmithImporter
UnrealEditor_DatasmithImporter
UnrealEditor_DatasmithImporter
UnrealEditor_DatasmithImporter
UnrealEditor_DatasmithImporter
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
