Hi Frosty
Taterworld.log (141.0 KB)
Taterworld.log (150.8 KB)
I’ve already rolled back my NVIDIA drivers multiple times using DDU, I’m currently on 531.61 studio driver.
But the crashing is consistent between any 5.0 version of unreal engine, and any project that I attempt to use.
Still getting this error in my Logs:
[2023.07.28-05.55.01:239][531]LogD3D12RHI: Warning: GPU timeout: A payload (0x00000AA9758A09A0) on the [0x00000AA958653D80, Copy] queue has not completed after 5.000000 seconds.
[2023.07.28-05.55.01:240][531]LogD3D12RHI: Warning: GPU timeout: A payload (0x00000AA9758A0460) on the [0x00000AA958653A80, 3D] queue has not completed after 5.000001 seconds.
And In one crash log that Unreal was able to spit out (most of the time the freeze prevents it from outputting a crash log i presume)
[2023.07.28-01.10.40:598][989]LogContentValidation: Display: Validating /Script/LevelSequence.LevelSequence /Game/Sequencer/ThumbletRun/Thumblet_Run_Seq.Thumblet_Run_Seq
[2023.07.28-01.10.45:245][309]LogOutputDevice: Warning:
Script Stack (0 frames) :
[2023.07.28-01.10.45:277][309]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.032 s
[2023.07.28-01.10.45:277][309]LogOutputDevice: Error: === Handled ensure: ===
[2023.07.28-01.10.45:277][309]LogOutputDevice: Error:
[2023.07.28-01.10.45:277][309]LogOutputDevice: Error: Ensure condition failed: CurrentNum == InitialNum [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 232]
[2023.07.28-01.10.45:277][309]LogOutputDevice: Error: Array has changed during ranged-for iteration!
[2023.07.28-01.10.45:277][309]LogOutputDevice: Error: Stack:
[2023.07.28-01.10.45:277][309]LogOutputDevice: Error: [Callstack] 0x00007ffbab755b59 UnrealEditor-GeometryCache.dll!UnknownFunction []
[2023.07.28-01.10.45:277][309]LogOutputDevice: Error: [Callstack] 0x00007ffbcf3ba0a4 UnrealEditor-Renderer.dll!UnknownFunction []
[2023.07.28-01.10.45:277][309]LogOutputDevice: Error: [Callstack] 0x00007ffbcf52c935 UnrealEditor-Renderer.dll!UnknownFunction []
[2023.07.28-01.10.45:277][309]LogOutputDevice: Error: [Callstack] 0x00007ffbdddfffe7 UnrealEditor-Engine.dll!UnknownFunction []
[2023.07.28-01.10.45:277][309]LogOutputDevice: Error: [Callstack] 0x00007ffbddd38cc5 UnrealEditor-Engine.dll!UnknownFunction []
[2023.07.28-01.10.45:277][309]LogOutputDevice: Error: [Callstack] 0x00007ffbab4f5614 UnrealEditor-GeometryCacheEd.dll!UnknownFunction []
[2023.07.28-01.10.45:277][309]LogOutputDevice: Error: [Callstack] 0x00007ffbab4f3a65 UnrealEditor-GeometryCacheEd.dll!UnknownFunction []
[2023.07.28-01.10.45:277][309]LogOutputDevice: Error: [Callstack] 0x00007ffbda1563af UnrealEditor-UnrealEd.dll!UnknownFunction []
[2023.07.28-01.10.45:277][309]LogOutputDevice: Error: [Callstack] 0x00007ffbd95e8dcb UnrealEditor-UnrealEd.dll!UnknownFunction []
[2023.07.28-01.10.45:277][309]LogOutputDevice: Error: [Callstack] 0x00007ffbd9637763 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2023.07.28-01.10.45:277][309]LogOutputDevice: Error: [Callstack] 0x00007ffbd9662254 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2023.07.28-01.10.45:277][309]LogOutputDevice: Error: [Callstack] 0x00007ffbd947b310 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2023.07.28-01.10.45:277][309]LogOutputDevice: Error: [Callstack] 0x00007ffbd9b5908c UnrealEditor-UnrealEd.dll!UnknownFunction []
[2023.07.28-01.10.45:277][309]LogOutputDevice: Error: [Callstack] 0x00007ffbda5eedc6 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2023.07.28-01.10.45:277][309]LogOutputDevice: Error: [Callstack] 0x00007ffba5ed44dd UnrealEditor-DisplayClusterEditor.dll!UnknownFunction []
[2023.07.28-01.10.45:277][309]LogOutputDevice: Error: [Callstack] 0x00007ff76ec2875f UnrealEditor.exe!UnknownFunction []
[2023.07.28-01.10.45:277][309]LogOutputDevice: Error: [Callstack] 0x00007ff76ec4473c UnrealEditor.exe!UnknownFunction []
[2023.07.28-01.10.45:277][309]LogOutputDevice: Error: [Callstack] 0x00007ff76ec4482a UnrealEditor.exe!UnknownFunction []
[2023.07.28-01.10.45:278][309]LogOutputDevice: Error: [Callstack] 0x00007ff76ec474f0 UnrealEditor.exe!UnknownFunction []
[2023.07.28-01.10.45:278][309]LogOutputDevice: Error: [Callstack] 0x00007ff76ec5a4c4 UnrealEditor.exe!UnknownFunction []
[2023.07.28-01.10.45:278][309]LogOutputDevice: Error: [Callstack] 0x00007ff76ec5d996 UnrealEditor.exe!UnknownFunction []
[2023.07.28-01.10.45:278][309]LogOutputDevice: Error: [Callstack] 0x00007ffc872d7c24 KERNEL32.DLL!UnknownFunction []
[2023.07.28-01.10.45:278][309]LogOutputDevice: Error: [Callstack] 0x00007ffc874cd721 ntdll.dll!UnknownFunction []
[2023.07.28-01.10.45:278][309]LogOutputDevice: Error:
What is interesting is that my GPU itself is not crashing and rebooting, just Unreal timing out with it.