Unreal Crash when loadMap by CPP

Sorry looks like it should have been LoadLevel but I’m guessing you tried that.

I’m not entirely sure what’s going on here. One thing you could try is creating a new level and adding each sublevel individually. This way, you can test to see which one is causing the issue.

None of the sub levels are causing a circular dependency?

Unfortunately, I wasn’t able to view the attached screenshot.