After put a log before the check I got the BP_Item asset that cause crash but not sure what to do next.
Context of the crash:
- BP_Item is instanced object, it is put inside ActorComponent.
- ActorComponent belong to actor that instanced by ChildActorComponent.
Here is what I got from log:
GEventDrivenLoaderEnabled=1 Obj=BP_Item _C_0 DefaultData=BP_Item _C_0 Flags=Public | ArchetypeObject | NeedLoad | NeedPostLoad | NeedPostLoadSubobjects | WasLoaded