Hi Zerofyne. Sounds like FUN! Dodgeball was a popular game for me as Kid. I always wanted to do a Multi-player Dodge Ball Unreal Mod in which Players use large zany weapons that shoot Balls. Use Power ups to give the Ball super powers. Players would be able pull-off a variety of Somersault and Acrobatic Maneuvers. Timing would be a key element to Dodging the ball. The game would go into SlowMo when a Dodge is executed with a near miss. The closer the near miss, the higher the score. If you’re interested in implementing SloMo, you can easily do so with Blueprints: