so i bet everyone is wondering how this is coming along? well i feel as if its coming along well this forum thread by me will be updated every Thursday or Friday depending on how much i have to do and if i have time. the update for this week will be the game its self but next weeks update will be on the design document as we just got the assessment sheet for this assignment and we need to create a design document so the game will be put on halt till that is done. After spending a week and a bit inside unreal i have found my new favorite engine and i feel as if this is where i work best and i hope to continue working and get better
but yeah enough talking and more to what i have done!.
so as everyone knows from reading the first post by me that is the game idea and this is the progress i have made ( all references can be found bellow at the end.
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i have been able to create the warehouse and some things to go inside there such as a office for the warehouse manager and a observation room and that is what i have done in terms of structure and this can be seen bellow in the following image ( the lighting is just temp and will be sorted out at a later stage.
( not sure how the image is going to turn out so if its bad i am sorry -
i have been able to create an opening door system thanks to a tutorial which i had found. i can not show any footage of it as i dont know how to record it but the reference to the video can be shown at the end of all this as mentioned before.
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i also created some assets from 3ds max my self (unmapped) and i plan on mapping and texturing them later but for now i am just using the default and free textures found from the store to do the work and for the most part its working. i have create things such as a security monitor desk, filing cabinet, desk, computer (unfinished) and doors for the warehouse and theres going to be more to come over the time.
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i have been able to create a main menu by having it in a different level and i have a start game function which takes you from the main menu room/level to the warehouse level and a quit function as well.
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finally i have been able to add a second camera know was a scene capture 2d and the purpose of this is to render what the camera sees to a object and it updates in real time with what goes. its still unfinished as i need to create a model for the camera as that camera i have is not in the game when i play but is in the editor and i need to have it so it rotates left and right and the player can also take control of it to look at the level and to know where turrets are before heading in. this is why i have an observation room and more about all of this will be explained come the design document.
that is all i have been able to do and within time i feel happy and confident about everything, i have messed around and tried to create a turret to follow the player and fire but i am having trouble with the rotation and following part but firing seems to work fine so if any feedback can be given on that it would be nice in terms of a method to go about doing it all. all references can be shown bellow.
references:
Unreal Engine 4 Tutorial - Basic Camera Feed - YouTube - security camera reference tutorial
Unreal Engine 4 Tutorial - Main Menu with Start / Load Level + Exit Game - YouTube - main menu reference tutorial
- YouTube - door opening and closing reference tutorial
Unreal Engine 4 Enemy AI Turret 01 - YouTube - sentry turret reference tutorial (playlist)
unreal store - Game Textures Material Pack by Gametextures.com - textures i am using from the store in my project (free)
unreal store - Wooden Storage Pack by Hostile Assets - props i have been using in my game (not shown yet) ($6)
as mentioned before next week update will be the design document.