i would like to apologize for not updating this thread in the last three weeks. the first week of the last three was the last one before the holidays and i did not get much done and i couldn’t update at all over the holidays as i cant get unreal to work on my computer. now im back at college and i have somethings to post for this update which includes the turret for the game and detail to the environment. As im not sure if i mentioned it before i cant use Photoshop anymore on the college computers due to it running out for some reason only for me so i can only make models but i cant texture them so i have been using turbo squid where i can get assets for free and use them within the parameters of the user who made them and of course all of the assets used within this update will be noted at the end.
first lets talk about the environment, not much has been done but i have been able to pull together some assets from turbo squid and have used them within the game with include trucks for outside, a road, a dumpster given to me by one of my college piers Jamie from his previous assignment, fences, computer and a clipboard. the images of these can been seen bellow and on the first image which shows the trucks, fences and the road i plan on having buildings going along the road because the player can still see out of one of the warehouse doors. also i would like to apologize for showing the image with another image along side it. as i dont have photoshop i cant delete the side thats uneeded and i cant get it to work in word document as when i save the image when its cropped it still shows both sides.
Update image 1 - trucks, fences and road
Update image 2 - clipboard and computer (i plan on changing the computer to another one on turbo squid due to it not having any textures)
for the other part of the update which is the turret moving i cant show it in action but i can provide a link to the code and model used bellow which is the same one used in the video which ill show what it would look like in my game. the only problem im having at the moment is getting it to kill the player which im not sure how to get it to work but once thats done then the game is done and everything else is polish.
reference sources
Jamie - college pier and creator of the dumpster im using in my game. i will be using it outside in the street area as it does not fit in within the warehouse.
Unreal Engine 4 Enemy AI Turret 01 - YouTube - playlist tutorial for the enemy AI turret tutorial
http://www.turbosquid.com/3d-models/free-x-model-bin-ladin-poster/172959 - clipboard
http://www.turbosquid.com/3d-models/free-pack-prison-fences-modular-3d-model/600548 - prison fence
http://www.turbosquid.com/3d-models/free-computer-set-3d-model/358021 - computer set
http://www.turbosquid.com/3d-models/free-ready-games-3d-model/568855 - turret
http://www.turbosquid.com/3d-models/free-slazenger-tennis-ball-3d-model/352039 - Tennis ball
http://www.turbosquid.com/FullPreview/Index.cfm/ID/319775 - road
credit goes to all of the pepole who made these and for allowing the public to use them.
as well as those things from turbo squid i also forgot to add a reference to my previous update along with forgetting to mention within the opening matinee cut scene i was able to get music playing as well from a free sound website known as freesound.org
reference for song
Freesound - "Guitar Solo P101" by Strever953 - introduction song within opening matinee cutscene.
the next update will either be this week again or next week from now.