Unreal API thread safety

I know very little about this, other than I’m fairly certain that any collision-based items such as traces have to be done as part of the Game Thread.

Somebody like Rama, CMartel or JamesG would know better though, I’ve honestly not used Multi-Threading in UE4 yet. There are a couple of tutorials from Rama here on Multi-Threading though just in case you haven’t seen them yet: