In that case I would check if physics sim is disabled before the grabbing and if it’s enabled after. The behavior of the ShotCam actor is changing once it has been grabbed, so there must be something changed on the actor by the grab component.
In that case I would check if physics sim is disabled before the grabbing and if it’s enabled after. The behavior of the ShotCam actor is changing once it has been grabbed, so there must be something changed on the actor by the grab component.