Unreal 5 Ability System

Yes, the GAS is updated in 5.1. With the one line change to the C++ code you add to the Game.Build.cs Dependency “GameplayAbilities”, “GameplayTags”, “GameplayTasks” the Plugin works and only needs implementation links, only problem most of those are done in the tuts by C++, rather than BP. But I should be able to work it. But it is not something I have to have, BPs make quick prototyping possible and this might just help out that some.

My problem is Epic keeps rolling out new Features and I keep going down Rabbit holes going, Kool this is neat :)… Yea, staying focused is hard in retirement, but I have to keep focused on my dream/goal…

Thanks, Will give you a shout if I get something working even if it is pseudo Abilities.

BTW… The Action RPG is a good example, but so much has changed in 5.1.

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