Unreal 5 Ability System

Hey there @Magnum164! Even after the updates GAS still requires some C++ to set up, though there’s some resources to mitigate it, expose things to BP so you only ever have to touch the C++ once, or walk you through the initial setup.

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GAS Associate plugin:

To mitigate it, the GAS associate plugin more or less does the early C++ setup for you and exposes it to BP immediately, though you have another tutorial series to watch because it does have custom nodes:


If you would prefer to just learn the C++ setup without the plugin here’s a tutorial on that:


Lastly, documentation that I’m sure you’ve already seen but it can’t hurt to post!

Docs:

Other sample project: