As you said it’s implementation is Solid, but there is lacking in documentation on how to duplicate it.
My other issue with Lyra is it is bloated, after a few simple changes and running in PIE it crashes about every 3rd run. That being said, I do keep it loaded and check for updates, it seems the latest update has fixed the memory error and crashing I was having. But my main reason is if Lyra uses these plugins, why can’t they be made available in UE 5. Which it seems that is Unreals goal as it is mostly implemented in 5.1, if not for a lack of updated documentation. I would rather build onto something, than remove 90% of it before it is useful.