Unreal 5.6 on Linux, Start and Crash

Few updates on this, the issue seems to be related to mesh shaders:

RADV_DEBUG=hang works because under the hood it also enables sync shaders so you can just do RADV_DEBUG=syncshaders

The mesa team have reported it to the fw already and they had put a workaround in the CI a year ago already

this RADV_DEBUG=nomeshshader may also work depending what version of mesa you are running.

Another issue to keep track will be Making sure you're not a bot!.

I’m following up regularly, if there is any fix from upstream projects and I know about it I’ll update this thread

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