Unreal 5.5 GPu Crash Shader Compiler Bug MMU Fault error

Same error log. I threw the log to Gemini to help me figure it out, and it pointed to a clue pointing to DLSS, so I checked the changelog for the DLSS UE plugin and found that there was a BugFix in the new version: UE-1144 UE 5.5 Fix GPU memory access due to DLSS output texture not being resident. This issue no longer occurs after updating the plugin.
If the project is located in a low amount of disk space, it can also be one of the reasons.