Unreal 5.5: Broken Interchange Pipeline (FBX/GLTF)

Hello,
I reproduced and that is definitively not normal.
I will open a ticket in our system and let dev know. Thanks for reporting.

In the meantime you can deactivate the interchange import like proposed by wolfman007
but I would recommend deactivating with the use of CVar
Interchange.FeatureFlags.Import.FBX False

Please note that is valid for FBX but not for glTF/glb files. They are 100% supported by interchange and there is no more legacy fallback for that file format.

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