Unreal 5.3 and MacOS Sonoma

I’m using macOS M2 and Unreal Engine 5.3.1 for my first attempt at creating a VR project. Unfortunately, the project crashes every time I attempt to open it.

System Spec:

Model Name: MacBook Pro
Model Identifier: Mac14,5
Model Number: Z17J0015ULL/A
Chip: Apple M2 Max
Total Number of Cores: 12 (8 performance and 4 efficiency)
Memory: 96 GB
System Firmware Version: 10151.1.1
OS Loader Version: 10151.1.1
OS Version: macOS Sonoma 14.0

Unreal Engine 5.3.1, VR Project Error Report:

LoginId:3b58c7b240411fabe6eedf91b9f4afaf
EpicAccountId:57e2029a7ca34647b0340ce9ebde2590

Caught signal

Unknown() Address = 0x18c63311c (filename not found) [in libsystem_kernel.dylib]
Unknown() Address = 0x18c57aa50 (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x18c579d6c (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x1968e65c4 (filename not found) [in Metal]
Unknown() Address = 0x1968c3548 (filename not found) [in Metal]
Unknown() Address = 0x1968b94a8 (filename not found) [in Metal]
Unknown() Address = 0x19684da04 (filename not found) [in Metal]
Unknown() Address = 0x1aad6e70c (filename not found) [in IOGPU]
Unknown() Address = 0x1aad6e618 (filename not found) [in IOGPU]
Unknown() Address = 0x1f654238c (filename not found) [in AGXMetalG14X]
Unknown() Address = 0x1f65424b8 (filename not found) [in AGXMetalG14X]
Unknown() Address = 0x1f65421ac (filename not found) [in AGXMetalG14X]
mtlpp::Texture::NewTextureView(mtlpp::PixelFormat, mtlpp::TextureType, ns::Range const&, ns::Range const&) Address = 0x2be6878e4 (filename not found) [in UnrealEditor-MetalRHI.dylib]
FMetalShaderResourceView::UpdateView() Address = 0x2be75a150 (filename not found) [in UnrealEditor-MetalRHI.dylib]
TRHILambdaCommand<FRHICommandListBase, FMetalShaderResourceView::FMetalShaderResourceView(FRHICommandListBase&, FRHIViewableResource*, FRHIViewDesc const&)::$_46>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) Address = 0x2be774e18 (filename not found) [in UnrealEditor-MetalRHI.dylib]
FRHICommandListBase::Execute(TRHIPipelineArray<IRHIComputeContext*>&, FRHICommandListBase::FPersistentState::FGPUStats*) Address = 0x1057ed75c (filename not found) [in UnrealEditor-RHI.dylib]
UE::Core::Private::Function::TFunctionRefCaller<FRHICommandListImmediate::ExecuteAndReset(bool)::$_69, void ()>::Call(void*) Address = 0x105872cd4 (filename not found) [in UnrealEditor-RHI.dylib]
TGraphTask<TFunctionGraphTaskImpl<void (), (ESubsequentsMode::Type)0>>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32>>&, ENamedThreads::Type, bool) Address = 0x10584fc54 (filename not found) [in UnrealEditor-RHI.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10856f8b0 (filename not found) [in UnrealEditor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10856db94 (filename not found) [in UnrealEditor-Core.dylib]
FRHIThread::Run() Address = 0x10623f0e8 (filename not found) [in UnrealEditor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x108720e6c (filename not found) [in UnrealEditor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x108681e70 (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x18c66b034 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x18c665e3c (filename not found) [in libsystem_pthread.dylib]
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