Unreal 5.1 crashing on startup

UnrealEngine-release\Engine\Plugins\Messaging\UdpMessaging\Source\UdpMessaging\Private\Transport\UdpMessageTransport.cpp
180 row
void JoinedToGroup(const FIPv4Endpoint& UnicastEndpoint, const FIPv4Endpoint& MulticastEndpoint, FSocket* MulticastSocket)
{

#if PLATFORM_SUPPORTS_UDP_MULTICAST_GROUP

TSharedRef<FInternetAddr> MulticastAddr = MulticastEndpoint.ToInternetAddr();
if (UnicastEndpoint.Address == FIPv4Address::Any)
{
	TArray<TSharedPtr<FInternetAddr>> LocapIps;
	ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->GetLocalAdapterAddresses(LocapIps);
	for (const TSharedPtr<FInternetAddr>& LocalIp : LocapIps)
	{
		DoJoinMulticastGroup(MulticastAddr, LocalIp, MulticastSocket);
	}
}
else
{
	TSharedRef<FInternetAddr> UnicastAddr = UnicastEndpoint.ToInternetAddr();
	DoJoinMulticastGroup(MulticastAddr, UnicastAddr , MulticastSocket);
}

#endif
}

} // namespace UE::UdpMessaging::Private

MulticastStocket is nullptr.