Thank you so much for these videos. Got some really useful tips from this from these and will definitely continue watching any future content.
One thing I’ve had a hard time truly getting my head around and haven’t been able to find much documentation on is how to properly calibrate light in Unreal.
Finding a good base for realistic light during a sunny day that is correct for PBR in a dynamic scene and how it would change during overcast would be very helpful.
Do you have any tips on this? I found that the way I set up our light is a bit too bright which caused me to make our materials too dark. It looks good but I would prefer to do it the “correct” way.