Unreal 4 Lighting Academy....or something like that ;)

Hey Daedalus. Thanks for these tutorials. Lots of good info here.

All your videos (at least what I’ve watched so far) focus on the lightmapped aspect of environment lighting. I’ve seen no mention of lighting methods for dynamic objects (characters), either the deprecated LVP or the new Volumetric Lightmap system. I’ve been evaluating lighting solutions (Lightmass, Enlighten, and VXGI) for our company’s next project and Lightmass is definitely coming up short in the dynamic object lighting department. Geometry with real world wall thickness causes light leaking even with the volume density set to 20x the default density.

Do you have any wisdom to share when it comes to dynamic object lighting? I’ve got a project I can share with you if you’d like to take a look and dive in a bit deeper.