Unreal 4 Lighting Academy....or something like that ;)

@ I tried following your advice on snapping lightmap UVs to pixel grid, however I’ve run into an issue where after baking, the lightmap UVs shift causing half-pixel splits. Someone else made a thread about this issue and included screenshots, however no-one has answered with a solution: Lightmap UV's Shifting After Bake - Rendering - Epic Developer Community Forums

Is this an issue you’ve ever run into?