thank you so much man! The first yager game, yager, was actually build with their own βyagerβ engine^^ later, the studio switched to Unreal for Spec Ops: The Line
@Kurt Iam not talking about LPVs Iam talking about raytracer progressive lightmapping inside the viewport
Cheers,
Daedalus
PS: new lighting academy episode will be out in a few hours!