Unreal 4 Lighting Academy....or something like that ;)

Thank you so much ! Always good to hear that it helps people :slight_smile:
I can see half a pixel cut in your lightmap at the bottom, so try snapping your lightmaps to the pixels. Also, do your walls have thickness? Or do you have a light blocker around your geometry? Those can all help to get better results. Lemme know how it goes :slight_smile: Also, a lot of these issues actually come from the fact that Unreal is using photonmapping. I have never seen issues like that with raytracing. Apparently, Epic is reworking Lightmass to support raytracing so they can have a progressive light mapper too. So until then we have to deal with issues like that :wink:

Cheers!