All that is explained more in depth in my High Concept Document, but for demo purposes everything will be on a much much smaller scale. The demo will consists of 2 characters, lifebar supports, collisions, and super jump.
Thanks for the tips I am doing just that by using Digital Tutors and looking at the Unreal Documentation. It’s early but it’s going well! Right now I am just trying to get the stage camera setup by using Blueprint:
Do you have anything you could contribute or tips? I am working with 3D assets and characters, but the fighting will be on a two dimensional plane.