Unreal 4 and 2D Fighters?

Thanks man! Yep, I would be using Maya for asset creation and ZBrush for Character Design of course.

My game will be 2.5D where the player action will be within a 2D plane, however the characters and backgrounds are rendered in a three-dimensional fashion. (More akin to the art style of Marvel Vs. Capcom 3.)

I know alot about using and creating Sprites bro, I have another project called Vamprotector, which is a fusion of Castlevania and Contra. You can see it on my website as well as all on YouTube. That game is being made with MMF2/Fusion 2.5. It’s been about a year’s worth of work. So I am good there!

Right now, I am concentrating on getting this Unreal Project off the ground because this is important for me as far as school is involved. (I am working on my Master’s in Video Game Design and Development, I currently have a Bachelor of Science in Video Game Art and Design.) so I am pretty proficient using tools such as Maya, Zbrush, Unreal etc.as well as traditional art and digital painting to include concept art and storyboarding.

Any knowledge that you guys can provide to me regarding Unreal 4 and making my game similar to Street Fighter Vs. Xmen or Marvel Vs. Capcom 2 would be greatly appreciated!