Hi, I am using Unreal 4.7.2. How do I go about attaching a umg widget to a skeletal mesh socket? I need the umg widget attached to a weapon socket so when the weapon moves, the umg moves with the weapon. I am not sure how to apprach getting the umg to attach to a socket? Any help is appreciated. Thanks
I’m assuming you’re adding the widget in a blueprint’s components list?
If so, drag it onto the skeletal mesh to attach it to the mesh, then from the details panel click the magnifying glass next to the Parent Bone textbox to choose which bone to attach it to, then adjust the location and rotation of the widget component.
Thanks, your suggestion helped me to achieve what I wanted to do.