The bug is still present in 5.0.3. Really annoying.
It happen also if you possess the character with Possess().
A solution we find was to use the event on the player controller, this one is only called once.
The bug is still present in 5.0.3. Really annoying.
It happen also if you possess the character with Possess().
A solution we find was to use the event on the player controller, this one is only called once.