[Unpaid] Project Pyrithian (Rts)

Very nice Gamasutra Article on Building a Multiplayer RTS in Unreal Engine by Dru Erridge on 10/04/18 05:28:00 pm. Hits on some of the points mentioned above. Assume the multiplayer features function like other RTS games. I personally would develop RTS Networking features within the limitations of UnrealEngine’s Network Replication Systems and leverage Epic’s Online Services. May have to do something fancy with large unit counts. Particle come to mind.