Hero <3
C_Arch, did you find an answers to this? I was thinking about unpacking because I am wondering what assets are being packed in a project of mine that to me is too large. The only solution I have heard is to unpack and look. I am packing for Android and trying to keep my file sizes down but wondering if other unused assets in my project are being packed.
I want to know if it’s possible to unpack my Steam games files and then change a variable in a blueprint in order to unlock something. As people have said above, asking the question should’nt be triggering people to be asking ‘why’ you need to know this. Either answer it or jog on. Devs need to know this in order to protect they’re own work better.
Speak for yourself. I wouldn’t have any problem with someone using my code to make something. Bethesda makes tools for people to be able to mod their games. If I made a video game I’d purposely leave my pack file unencrypted. Or just having loose files, but that would slow down performance. My point is not everyone has such a selfish attitude about their work. That’s like if the person invented a wheel and got mad if other people used it too.