Hi everyone!
Who can help? Can’t find this info in any other sources… Is it possible to add a patch in DMX Library during runtime? For example I am choosing the right existing actor(created with GDTF file) from a drop down menu in UI. Then I placing it. And after that I should put universe and address values. After that, somehow record this info in DMX Library as a patched fixture… So the main question is how can I record it in patch in runtime thru BP?