Unofficial DMX in Unreal MegaThread. 4.26+

I don’t know how to put that in the level blueprint but while I was testing this on a fixture blueprint I noticed I wasn’t able to receive any tilt data even though the Channel Monitor was seeing a change. The pan was working fine but it seems like most of the other inputs weren’t working at all. I just get 0 from them.

EDIT: Turns out if you use the wrong mode in the DMX Fixture Type it could throw off everything, even if they are the same channels. Worked once I set the mode correctly.