Unofficial DMX in Unreal MegaThread. 4.26+

Hey Patrick,

Going to that menu for the MVR scene actor, selecting the most appropriate currently available blueprint, doesn’t seem to change anything. All the child fixtures are still called “BP_MovingHead” 1 thru 900 or whatever, and their characteristics remain unchanged. Do I need to re-import the MVR once those changes to the Scene Actor have been made and saved?

I’m guessing making a blueprint to match each GDTF profile I’ve imported (the Patch is perfect, everything where and what it’s supposed to be) would be a fairly difficult task, but doable. I’d go through the effort if I knew the MVR import would choose those blueprints though.

Also - am I doing something wrong in the import process that names all the imported fixtures BP_MovingHead xxx instead of the name of the fixture in the MA3 patch/MVR?

Thanks as always