Unofficial DMX in Unreal MegaThread. 4.26+

I took my GrandMA2 showfile, sent it to GrandMA3, and exported the MVR

Importing it into Unreal 5.1, all the positions and rotations are correct, but in the Outliner EVERYTHING in the DMXMVRSceneActor is blueprint BP Moving Head, with seemingly no way to replace each instance with the actual blueprint or the name of the fixture that’s in the DMX patch

The info is all in the project, but I’m missing an important step

Amy help appreciated