Unloading Assets to Free RAM?

Ok, please correct me if I’m wrong, but I’m getting the impression that garbage collection is what I need to utilize here.

I was thinking that UE handles GC automatically, but I haven’t seen a single asset “unload” so far. So I just tried calling CollectGarbage(EObjectFlags::RF_NoFlags). One statement after that I use FindObject(…) to see if the asset I am trying to unload is still there. And it’s not! The problem is, one frame later the editor crashes because of some missing object…