Unload Async Loaded Asset from Memory in Game Instance


The returned Asset Object is Fed to this Event
The reference is converted to soft reference before being sent to the SaveGame Object

I am trying to use Soft References everywhere, and hopefully my subsystems will have the only variables with Hard References

I was thinking in that post, they did not set it to a variable, they just called the Async, then had dragged off he result to null it somehow, oh wait, maybe they did set a variable and thn null th variable. I really wish I could find that post again.

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There is this, but for AssetData Struct, is there something like this for an Object? Was hoping to call it after GC to see if it is still loaded?