Unload Async Loaded Asset from Memory in Game Instance

I came across somewhere (That post I can’t find now) where someone had stated that the Result of the Async Load node was staying in memory, and forever due to Game Instance, and they found a hack to get it to Garbage Collect, it was somehow setting the result to none!?

I am aware that node will be called whenever the asset is done loading, its a callback function to a subsystem, and does not matter what order the function is called in relation to the original array

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