I guess, load a handful of textures, then call the garbage collect node?
Just tried it, doesn’t work ![]()
It might work in standalone, but then I can’t look at the resource viewer…
Na… doesn’t work in standalone either ![]()
I guess, load a handful of textures, then call the garbage collect node?
Just tried it, doesn’t work ![]()
It might work in standalone, but then I can’t look at the resource viewer…
Na… doesn’t work in standalone either ![]()