I have not read this thread but i will tell you that this is snake oil. They claimed it was going to be the biggest thing since sliced bread years ago but the tech only works if the geometry (voxels) are stationary. Also this will only work if you are using allot of instanced geometry voxels. In many of their videos they only show a few types of voxel geometries, meaning they are utilizing many instances of say one or 2 voxel geometries. The amount of disk space required for this in a game would be ludicrous also, though a good compression and it would be fine. It’s really a neat idea, but no one has found a good way to animate this tech yet, once that happens i could see this taking some merit.
One thing that rinses me off though is they claim and act like they are doing something brand new when in fact its been done for many many years now. Its not new and its not what they claim it to be. It’s just a sparse voxel octree…
For a better example of this tech look at the Atomontage engineor the Voxlap or The new Voxlap PND3D