Since always. When you have very high polygonal density and multiple polygons per pixel, you get noise. That’s one of the reasons why lods and normalmaps exist.
Also, the japanese guy inventor of water based car engine simply vanished, nobody have any idea of him anymore.
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Google Toyota Mirai. Hydrogen, not water, but not gasoline.
If this tech could be that important, NVidia would do anything to buy them out and then destroy the tech they have.
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NVidia doesn’t have to care. As long as the new tech uses GPUs, it will bring more money to nvidia, no matter what kind of tech that is.
I’m not saying Euclidieon is trustworthy or something. In the video op linked they promised to show a game that uses their tech, and the video was posted 1 year ago, and there’s no game.
However, bashing any new technology just “because it isn’t polygons!” on gamedev forums is ridiculous.
Not much difference compared to lightmap baking or Realtime precomputed gi.