Unknown error

Log started at 18.09.2023 15:41:01 (2023-09-18T12:41:01Z)
Starting AutomationTool…
Parsing command line: -ScriptsForProject=D:/freelanse/22_ustim_interior/Ustim_interior_UE/UE/Appartment_22/Appartment_22.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=49321 -project=D:/freelanse/22_ustim_interior/Ustim_interior_UE/UE/Appartment_22/Appartment_22.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=D:/freelanse/22_ustim_interior/Ustim_interior_UE/UE/Appartment_22/Appartment_22.uproject -unrealexe=D:\unreal_engine\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=D:/freelanse/22_ustim_interior/Ustim_interior_UE/build -clientconfig=Development -nocompile -nocompileuat
Found project file: D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Appartment_22.uproject
Found 2 scripts to execute:
Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=49321, project=D:/freelanse/22_ustim_interior/Ustim_interior_UE/UE/Appartment_22/Appartment_22.uproject)
BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=D:/freelanse/22_ustim_interior/Ustim_interior_UE/UE/Appartment_22/Appartment_22.uproject, unrealexe=D:\unreal_engine\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, clean, pak, iostore, compressed, prereqs, archivedirectory=D:/freelanse/22_ustim_interior/Ustim_interior_UE/build, clientconfig=Development, nocompile)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Running on Windows as a 64-bit process.
CWD=D:\unreal_engine\UE_5.3
UnrealEngine ver. 5.0.0
Initializing script modules…
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record D:\unreal_engine\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Total script module initialization time: 0.31 s.
IsBuildMachine=False
Adding event matcher: ContentEventMatcher
Adding event matcher: CrashEventMatcher
Adding event matcher: ExceptionEventMatcher
Adding event matcher: ExitCodeEventMatcher
Adding event matcher: GenericEventMatcher
Adding event matcher: GradleEventMatcher
Adding event matcher: LocalizationEventMatcher
Adding event matcher: LogChannelEventMatcher
Adding event matcher: MsTestEventMatcher
Adding event matcher: ShaderEventMatcher
Adding event matcher: SourceFileLineEventMatcher
Adding event matcher: SystemicEventMatcher
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
ShouldKillProcesses=True
Setting up command environment.
SafeFileExists D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_EngineSavedFolder=
SetEnvVar uebp_EngineSavedFolder=D:/unreal_engine/UE_5.3/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=D:/unreal_engine/UE_5.3/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=
GetEnvironmentVariable uebp_LOCAL_ROOT=D:/unreal_engine/UE_5.3
SetEnvVar uebp_LogFolder=C:/Users/Admin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+unreal_engine+UE_5.3
DeleteDirectoryContents(C:/Users/Admin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+unreal_engine+UE_5.3)
SafeDeleteFile C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal_engine+UE_5.3\Cook-2023.09.18-15.40.38.txt
SafeDeleteFile C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal_engine+UE_5.3\Log.json
SafeDeleteFile C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal_engine+UE_5.3\Log.txt
GetEnvironmentVariable uebp_FinalLogFolder=
SetEnvVar uebp_FinalLogFolder=C:/Users/Admin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+unreal_engine+UE_5.3
SafeFileExists C:\Windows\system32\robocopy.exe=True
SafeFileExists C:\Windows\system32\mount.exe=False
SafeFileExists C:\Windows\Sysnative\mount.exe=False
SafeFileExists C:\Windows\system32\cmd.exe=True
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.33423.256)
Found Visual Studio installation: D:\install visual studio (Product=Microsoft.VisualStudio.Product.Community, Version=17.4.33103.184)
CompilationEvironment.HasCapabilityToCompile=True
CompilationEvironment.FrameworkMsbuildExe=C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\MSBuild.exe
CompilationEvironment.DotnetMsbuildExe=D:\unreal_engine\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
Command Environment settings:
CmdExe=C:\Windows\system32\cmd.exe
EngineSavedFolder=D:/unreal_engine/UE_5.3/Engine/Programs/AutomationTool/Saved
HasCapabilityToCompile=True
LocalRoot=D:/unreal_engine/UE_5.3
LogFolder=C:/Users/Admin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+unreal_engine+UE_5.3
MountExe=C:\Windows\system32\mount.exe
FrameworkMsbuildExe=C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\MSBuild.exe
DotnetMsbuildExe=D:\unreal_engine\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
RobocopyExe=C:\Windows\system32\robocopy.exe
TimestampAsString=2023-09-18_15.41.01
AutomationToolDll=D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll

No config file at C:\Users\Admin\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\Admin\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: Android - buildable: False
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: IOS - buildable: False
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: Linux - buildable: False
Registering build platform: LinuxArm64 - buildable: False
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Cleaning up project rules folder
DeleteDirectoryContents(C:\Users\Admin\AppData\Local\Temp\UAT\D+unreal_engine+UE_5.3\Rules)
SafeDeleteFile C:\Users\Admin\AppData\Local\Temp\UAT\D+unreal_engine+UE_5.3\Rules\UATRules-24c1097e71273f4271c70874ef83529c.dll
SafeDeleteFile C:\Users\Admin\AppData\Local\Temp\UAT\D+unreal_engine+UE_5.3\Rules\UATRules-24c1097e71273f4271c70874ef83529c.pdb
SafeDeleteFile C:\Users\Admin\AppData\Local\Temp\UAT\D+unreal_engine+UE_5.3\Rules\UATRules-24c1097e71273f4271c70874ef83529cManifest.json
Loading script DLL: D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
Loading script DLL: D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Loading script DLL: D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
Loading script DLL: D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Creating platforms.
Looking for platforms in D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Creating platform AndroidPlatform from D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformMulti from D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformDXT from D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformETC2 from D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformASTC from D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Looking for platforms in D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\Apple.Automation.dll
Looking for platforms in D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Looking for platforms in D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Looking for platforms in D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Looking for platforms in D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Creating platform WindowsCookedEditor from D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedEditor from D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedEditor from D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform WindowsCookedCooker from D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedCooker from D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedCooker from D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Looking for platforms in D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Looking for platforms in D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Looking for platforms in D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Creating platform IOSPlatform from D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
Looking for platforms in D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Creating platform GenericLinuxPlatform from D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Creating platform GenericLinuxPlatformArm64 from D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Looking for platforms in D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Looking for platforms in D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Looking for platforms in D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Creating platform MacPlatform from D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll.
Looking for platforms in D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Looking for platforms in D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Looking for platforms in D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\SteamDeck.Automation.dll
Looking for platforms in D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Looking for platforms in D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Creating platform TVOSPlatform from D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
Looking for platforms in D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Creating platform Win64Platform from D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll.
Looking for platforms in D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Initializing AllowSubmit.
AllowSubmit=False
Initializing P4Enabled.
P4Enabled=False
P4CLRequired=False
Executing commands…
Attempting to execute Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=49321, project=D:/freelanse/22_ustim_interior/Ustim_interior_UE/UE/Appartment_22/Appartment_22.uproject)
BUILD SUCCESSFUL
Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=D:/freelanse/22_ustim_interior/Ustim_interior_UE/UE/Appartment_22/Appartment_22.uproject, unrealexe=D:\unreal_engine\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, clean, pak, iostore, compressed, prereqs, archivedirectory=D:/freelanse/22_ustim_interior/Ustim_interior_UE/build, clientconfig=Development, nocompile)
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Appartment_22.uproject=True
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Appartment_22.uproject=True
Setting up ProjectParams for D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Appartment_22.uproject
Ignoring plugin ‘DataPrepEditor’ for platform/configuration
Ignoring plugin ‘InterchangeEditor’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘MeshLODToolset’ for platform/configuration
Ignoring plugin ‘ToolPresets’ for platform/configuration
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Looking for targets for project D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Appartment_22.uproject
Searching for target rule files in D:/freelanse/22_ustim_interior/Ustim_interior_UE/UE/Appartment_22
Found 8 target rule files:
D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Intermediate\Source\Appartment_22.Target.cs
D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Intermediate\Source\Appartment_22Client.Target.cs
D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Intermediate\Source\Appartment_22Editor.Target.cs
D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Intermediate\Source\Appartment_22Server.Target.cs
D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Intermediate\Source\Appartment_22.Target.cs
D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Intermediate\Source\Appartment_22Client.Target.cs
D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Intermediate\Source\Appartment_22Editor.Target.cs
D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Intermediate\Source\Appartment_22Server.Target.cs
SafeFileExists C:\Users\Admin\AppData\Local\Temp\UAT\D+unreal_engine+UE_5.3\Rules\UATRules-24c1097e71273f4271c70874ef83529c.dll=False
Compiling targets DLL: C:\Users\Admin\AppData\Local\Temp\UAT\D+unreal_engine+UE_5.3\Rules\UATRules-24c1097e71273f4271c70874ef83529c.dll
Compiling C:\Users\Admin\AppData\Local\Temp\UAT\D+unreal_engine+UE_5.3\Rules\UATRules-24c1097e71273f4271c70874ef83529c.dll: Assembly does not exist
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Creating target rules object: Appartment_22Target
Adding target: Appartment_22Target (Game)
Creating target rules object: Appartment_22ClientTarget
Adding target: Appartment_22ClientTarget (Client)
Creating target rules object: Appartment_22EditorTarget
Adding target: Appartment_22EditorTarget (Editor)
Creating target rules object: Appartment_22ServerTarget
Adding target: Appartment_22ServerTarget (Server)
Loading ini files for D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Appartment_22.uproject
Project Params **************
AdditionalServerMapParams=
Archive=True
ArchiveMetaData=False
CreateAppBundle=True
BaseArchiveDirectory=D:\freelanse\22_ustim_interior\Ustim_interior_UE\build
BaseStageDirectory=D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Saved\StagedBuilds
ConfigOverrideParams=-
Build=True
SkipBuildClient=False
SkipBuildEditor=True
Cook=True
Clean=True
Client=False
ClientConfigsToBuild=Development
ClientCookedTargets=Appartment_22
ClientTargetPlatform=Win64
Compressed=True
ForceUncompressed=False
AdditionalPakOptions=
AdditionalIoStoreOptions=
ForceOodleDllVersion=
CookOnTheFly=False
CookOnTheFlyStreaming=False
UnversionedCookedContent=True
OptionalContent=False
SkipCookingEditorContent=False
GeneratePatch=False
AddPatchLevel=False
StageBaseReleasePaks=False
DiscVersion=
CreateReleaseVersion=
BasedOnReleaseVersion=
OriginalReleaseVersion=
DLCFile=(null)
DLCIncludeEngineContent=False
DLCPakPluginFile=False
DLCOverrideCookedSubDir=(null)
DLCOverrideStagedSubDir=(null)
DiffCookedContentPath=
AdditionalCookerOptions=
DedicatedServer=False
DirectoriesToCook=
DDCGraph=
CulturesToCook= (Use Defaults)
EditorTargets=Appartment_22Editor
Foreign=False
IsCodeBasedProject=True
IsProgramTarget=False
IterativeCooking=False
IterateSharedCookedBuild=
IterateSharedBuildUsePrecompiledExe=False
CookAll=False
CookPartialGC=False
CookInEditor=False
CookMapsOnly=False
Deploy=False
IterativeDeploy=False
FastCook=False
LogWindow=False
Manifests=False
MapToRun=
NoClient=False
NumClients=0
NoDebugInfo=False
SeparateDebugInfo=False
MapFile=False
NoCleanStage=False
NoXGE=False
MapsToCook=
MapIniSectionsToCook=
Pak=True
IgnorePaksFromDifferentCookSource=False
IoStore=True
SkipIoStore=False
ZenStore=False
NoZenAutoLaunch=
SkipEncryption=False
GenerateOptimizationData=False
SkipPackage=False
NeverPackage=False
Package=True
ForcePackageData=False
NullRHI=False
WriteBackMetadataToAssetRegistry=
RetainStagedDirectory=False
FakeClient=False
EditorTest=False
RunAutomationTests=False
RunAutomationTest=
RunTimeoutSeconds=0
CrashIndex=0
ProgramTargets=
ProjectPlatformBinariesPaths=[Win64, D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64]
ProjectExePaths=[Win64, D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\Appartment_22.exe]
Distribution=False
PackageEncryptionKeyFile=(null)
Prebuilt=False
Prereqs=True
AppLocalDirectory=
NoBootstrapExe=False
RawProjectPath=D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Appartment_22.uproject
Run=False
ServerConfigsToBuild=Development
ServerCookedTargets=
ServerTargetPlatform=Win64
ShortProjectName=Appartment_22
SignedPak=False
SignPak=(null)
SkipCook=False
SkipCookOnTheFly=False
SkipPak=False
PrePak=False
SkipStage=False
Stage=True
RehydrateAssets=False
bTreatNonShippingBinariesAsDebugFiles=False
bUseExtraFlavor=False
StageDirectoryParam=
AdditionalPackageOptions=
Trace=(null)
TraceHost=(null)
TraceFile=(null)
Project Params **************
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Appartment_22.uproject=True
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Appartment_22.uproject=True
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Appartment_22.uproject=True
********** BUILD COMMAND STARTED **********
************************* UnrealBuild:
************************* UseXGE: False
************************* UseParallelExecutor: False
Running: D:\unreal_engine\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Appartment_22 Win64 Development -Project=“D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Appartment_22.uproject” -Clean -NoHotReload “D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Appartment_22.uproject” -NoUBTMakefiles -remoteini=“D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22” -skipdeploy -log=“C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal_engine+UE_5.3\UBT-Appartment_22-Win64-Development.txt”
Log file: C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal_engine+UE_5.3\UBT-Appartment_22-Win64-Development.txt
Cleaning Appartment_22 binaries…
Took 0,83s to run dotnet.exe, ExitCode=0
SafeDeleteFile D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Intermediate\Build\Manifest.xml
Running: D:\unreal_engine\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\unreal_engine\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Appartment_22 Win64 Development -Project=D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Appartment_22.uproject -Manifest=D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Intermediate\Build\Manifest.xml -remoteini=“D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22” -skipdeploy -log=“C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal_engine+UE_5.3\UBT-Appartment_22-Win64-Development_2.txt”
Log file: C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal_engine+UE_5.3\UBT-Appartment_22-Win64-Development_2.txt
Creating makefile for Appartment_22 (no existing makefile)
Parsing headers for Appartment_22
Running Internal UnrealHeaderTool D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Appartment_22.uproject D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Intermediate\Build\Win64\Appartment_22\Development\Appartment_22.uhtmanifest -WarningsAsErrors -installed
Total of 0 written
Reflection code generated for Appartment_22 in 1.181036 seconds
Writing manifest to D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Intermediate\Build\Manifest.xml
Building Appartment_22…
Using Visual Studio 2022 14.34.31933 toolchain (D:\install visual studio\VC\Tools\MSVC\14.34.31933) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:
[Upgrade] CppStandard = CppStandardVersion.Default => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17).
[Upgrade] WindowsPlatform.bStrictConformanceMode = true => Updates MSVC strict conformance mode to true (Previously: false).
[Upgrade] Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V4;’ in Appartment_22.Target.cs, and explicitly overriding settings that differ from the new defaults.
[Upgrade]
Determining max actions to execute in parallel (12 physical cores, 24 logical cores)
Executing up to 12 processes, one per physical core
------ Building 6 action(s) started ------
[1/6] Copy d3d12SDKLayers.dll
[2/6] Resource Default.rc2
[3/6] Compile [x64] SharedPCH.Core.Cpp17.cpp
[4/6] Compile [x64] Module.Appartment_22.cpp
[5/6] Link [x64] Appartment_22.exe
��������� ������⥪� D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\Appartment_22.lib � ��ꥪ� D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\Appartment_22.exp
[6/6] WriteMetadata Appartment_22.target
Total time in Parallel executor: 45.64 seconds
Total execution time: 49.07 seconds
Took 49,12s to run dotnet.exe, ExitCode=0
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\Appartment_22.exe=True
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\Appartment_22.exe=True
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\Appartment_22.pdb=True
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\Appartment_22.pdb=True
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\Appartment_22.target=True
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\Appartment_22.target=True
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\OpenImageDenoise.dll=True
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\OpenImageDenoise.dll=True
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\tbb.dll=True
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\tbb.dll=True
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\tbb.pdb=True
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\tbb.pdb=True
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\tbb12.dll=True
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\tbb12.dll=True
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\tbbmalloc.dll=True
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\tbbmalloc.dll=True
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\tbbmalloc.pdb=True
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\tbbmalloc.pdb=True
SafeDeleteFile D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Intermediate\Build\Manifest.xml
Build products *******
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\Appartment_22.exe=True
D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\Appartment_22.exe
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\Appartment_22.pdb=True
D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\Appartment_22.pdb
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\Appartment_22.target=True
D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\Appartment_22.target
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\D3D12\D3D12Core.dll=True
D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\D3D12\D3D12Core.dll
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\D3D12\d3d12SDKLayers.dll
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\OpenImageDenoise.dll=True
D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\OpenImageDenoise.dll
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\tbb.dll=True
D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\tbb.dll
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\tbb.pdb=True
D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\tbb.pdb
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\tbb12.dll=True
D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\tbb12.dll
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\tbbmalloc.dll=True
D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\tbbmalloc.dll
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\tbbmalloc.pdb=True
D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Binaries\Win64\tbbmalloc.pdb
End Build products *******
Build command time: 49.97 s
********** BUILD COMMAND COMPLETED **********
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Appartment_22.uproject=True
********** COOK COMMAND STARTED **********
SafeFileExists D:\unreal_engine\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Cleaning cooked data.
Running UnrealEditor Cook for project D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Appartment_22.uproject
Commandlet log file is D:\unreal_engine\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2023.09.18-15.41.54.txt
SafeFileExists D:\unreal_engine\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running: D:\unreal_engine\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Appartment_22.uproject” -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=“D:\unreal_engine\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2023.09.18-15.41.54.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
LogInit: Display: Running engine for game: Appartment_22
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.3-CL-27405482”
LogCsvProfiler: Display: Metadata set : engineversion=“5.3.0-27405482+++UE5+Release-5.3”
LogCsvProfiler: Display: Metadata set : os=“Windows 10 (22H2) [10.0.19045.3448] "
LogCsvProfiler: Display: Metadata set : cpu=“AuthenticAMD|AMD Ryzen 9 5900X 12-Core Processor”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : commandline=”" D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Appartment_22.uproject -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=D:\unreal_engine\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2023.09.18-15.41.54.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : loginid=“439701c045bcd7de4c02009117e16906”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
LogConfig: Display: Loading Android ini files took 0.02 seconds
LogConfig: Display: Loading IOS ini files took 0.02 seconds
LogConfig: Display: Loading Mac ini files took 0.02 seconds
LogConfig: Display: Loading Unix ini files took 0.03 seconds
LogConfig: Display: Loading Windows ini files took 0.03 seconds
LogConfig: Display: Loading TVOS ini files took 0.03 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds
LogConfig: Display: Loading Linux ini files took 0.03 seconds
LogAssetRegistry: Display: Asset registry cache read as 17.6 MiB from …/…/…/…/…/freelanse/22_ustim_interior/Ustim_interior_UE/UE/Appartment_22/Intermediate/CachedAssetRegistry_0.bin
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/TraceUtilities/Content/’ mounted to ‘/TraceUtilities/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DataprepEditor/Content/’ mounted to ‘/DataprepEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/GLTFExporter/Content/’ mounted to ‘/GLTFExporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ACLPlugin/Content/’ mounted to ‘/ACLPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Compositing/OpenColorIO/Content/’ mounted to ‘/OpenColorIO/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaPlate/Content/’ mounted to ‘/MediaPlate/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/MovieRenderPipeline/Content/’ mounted to ‘/MovieRenderPipeline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/MoviePipelineMaskRenderPass/Content/’ mounted to ‘/MoviePipelineMaskRenderPass/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/AxFImporter/Content/’ mounted to ‘/AxFImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/Takes/Content/’ mounted to ‘/Takes/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/BlueprintHeaderView/Content/’ mounted to ‘/BlueprintHeaderView/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ConsoleVariablesEditor/Content/’ mounted to ‘/ConsoleVariables/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ModelingToolsEditorMode/Content/’ mounted to ‘/ModelingToolsEditorMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/UVEditor/Content/’ mounted to ‘/UVEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/HDRIBackdrop/Content/’ mounted to ‘/HDRIBackdrop/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/RigVM/Content/’ mounted to ‘/RigVM/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/WaveTable/Content/’ mounted to ‘/WaveTable/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/SunPosition/Content/’ mounted to ‘/SunPosition/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosCaching/Content/’ mounted to ‘/ChaosCaching/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothAsset/Content/’ mounted to ‘/ChaosClothAsset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Dataflow/Content/’ mounted to ‘/Dataflow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryFlow/Content/’ mounted to ‘/GeometryFlow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshLODToolset/Content/’ mounted to ‘/MeshLODToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ToolPresets/Content/’ mounted to ‘/ToolPresets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Interchange/Runtime/Content/’ mounted to ‘/Interchange/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/ObjectMixer/Content/’ mounted to ‘/ObjectMixer/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/LightMixer/Content/’ mounted to ‘/LightMixer/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/’ mounted to ‘/ConcertSyncClient/’
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogHAL: Display: Platform has ~ 32 GB [34269659136 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2327 MiB)
LogDerivedDataCache: Display: C:/Users/Admin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1456.28MBs, RandomWriteSpeed=274.16MBs. Assigned SpeedClass ‘Local’
LogShaderCompilers: Display: Using Local Shader Compiler with 21 workers.
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/freelanse/22_ustim_interior/Ustim_interior_UE/UE/Appartment_22/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches …/…/…/…/…/freelanse/22_ustim_interior/Ustim_interior_UE/UE/Appartment_22/Intermediate/CachedAssetRegistry_.bin.
LogEditorDomain: Display: EditorDomain is Disabled
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/freelanse/22_ustim_interior/Ustim_interior_UE/UE/Appartment_22/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/…/…/…/freelanse/22_ustim_interior/Ustim_interior_UE/UE/Appartment_22/Intermediate/DataprepTemp/’ mounted to ‘/Engine/DataprepCore/Transient/’
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
LogCook: Display: CookSettings for Memory:
MemoryMaxUsedVirtual 0MiB
MemoryMaxUsedPhysical 0MiB
MemoryMinFreeVirtual 2048MiB
MemoryMinFreePhysical 2048MiB
MemoryTriggerGCAtPressureLevel None
UseSoftGC true (5/10)
LogCook: Display: Waiting for Asset Registry
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to …/…/…/…/…/freelanse/22_ustim_interior/Ustim_interior_UE/UE/Appartment_22/Intermediate/CachedAssetRegistry_
.bin
LogCook: Display: Clearing all cooked content for platform Windows
LogCook: Display: Sandbox cleanup took 0.045 seconds for platforms Windows
LogCook: Display: Compiling global changed shaders for platform ‘Windows’
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 378 (37800.00%)
LogShaderLibrary: Display: Total Shaders: 4680, Unique Shaders: 4680 (100.00%)
LogShaderLibrary: Display: Total Shader Size: 90.01mb, Unique Shaders Size: 90.01mb (100.00%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/freelanse/22_ustim_interior/Ustim_interior_UE/UE/Appartment_22/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt’
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 346 (34600.00%)
LogShaderLibrary: Display: Total Shaders: 3984, Unique Shaders: 3973 (99.72%)
LogShaderLibrary: Display: Total Shader Size: 24.20mb, Unique Shaders Size: 24.19mb (99.99%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 2, 1
LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/freelanse/22_ustim_interior/Ustim_interior_UE/UE/Appartment_22/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt’
LogShaderLibrary: Display: =================
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Cooked packages 0 Packages Remain 425 Total 425
LogCook: Display: Cook Diagnostics: OpenFileHandles=306, VirtualMemory=1384MiB
LogCook: Display: Cooked packages 2307 Packages Remain 1549 Total 3856
LogStaticMesh: Display: Waiting for static meshes to be ready 51/146 (/Game/SM/SM_65_tul) …
LogStaticMesh: Display: Waiting for static meshes to be ready 134/146 (/Game/ArchVizInteriorVol3/Meshes/SM_Plant_2) …
LogCook: Display: Cooked packages 2492 Packages Remain 1364 Total 3856
LogCook: Display: Cooked packages 2702 Packages Remain 1154 Total 3856
LogCook: Display: Cooked packages 2712 Packages Remain 1144 Total 3856
LogCook: Display: Cooked packages 3831 Packages Remain 26 Total 3857
LogCook: Display: Cooked packages 3857 Packages Remain 0 Total 3857
LogCook: Display: Cook Diagnostics: OpenFileHandles=3865, VirtualMemory=2470MiB
LogCook: Display: Finishing up…
LogAssetRegistryGenerator: Display: Saving asset registry v17.
LogAssetRegistryGenerator: Display: Generated development asset registry D:/freelanse/22_ustim_interior/Ustim_interior_UE/UE/Appartment_22/Saved/Cooked/Windows/Appartment_22/Metadata/DevelopmentAssetRegistry.bin num assets 3886, size is 3280.71kb, XxHash64 = llu, waited on hash 0.00 seconds
LogAssetRegistryGenerator: Display: Generated asset registry num assets 3879, size is 1056.71kb
LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.2 seconds.
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Appartment_22’ (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 135, Unique Shadermaps: 120 (88.89%)
LogShaderLibrary: Display: Total Shaders: 4254, Unique Shaders: 3431 (80.65%)
LogShaderLibrary: Display: Total Shader Size: 111.72mb, Unique Shaders Size: 94.66mb (84.73%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 5
LogShaderLibrary: Display: Median number of shaders in shadermap: 24
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 629
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 115, 28, 26, 22, 22, 20, 20, 18, 17, 16
LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/freelanse/22_ustim_interior/Ustim_interior_UE/UE/Appartment_22/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Appartment_22-PCD3D_SM6-PCD3D_SM6/Dump.txt’
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Appartment_22’ (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 135, Unique Shadermaps: 120 (88.89%)
LogShaderLibrary: Display: Total Shaders: 3451, Unique Shaders: 2647 (76.70%)
LogShaderLibrary: Display: Total Shader Size: 24.07mb, Unique Shaders Size: 21.47mb (89.19%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 5
LogShaderLibrary: Display: Median number of shaders in shadermap: 21
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 487
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 115, 28, 28, 26, 25, 22, 20, 20, 18, 17
LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/freelanse/22_ustim_interior/Ustim_interior_UE/UE/Appartment_22/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Appartment_22-PCD3D_SM5-PCD3D_SM5/Dump.txt’
LogShaderLibrary: Display: =================
LogCook: Display: Finalize package store(s)…
LogCook: Display: Done finalizing package store(s)
LogCook: Display: Cook by the book total time in tick 13.725978s total time 17.653757
LogCook: Display: Peak Used virtual 2731 MiB Peak Used physical 2664 MiB
LogCook: Display: Packages Cooked: 3850, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 7, Total Packages: 3857
LogCook: Display: Hierarchy Timer Information:
LogCook: Display: Root: 0.000s (0)
LogCook: Display: CleanSandbox: 0.045s (1)
LogCook: Display: CollectFilesToCook: 0.003s (1)
LogCook: Display: CookModificationDelegate: 0.000s (1)
LogCook: Display: GenerateLongPackageName: 0.000s (1)
LogCook: Display: TickMainCookLoop: 13.726s (1)
LogCook: Display: PumpPollables: 0.002s (4)
LogCook: Display: PumpRequests: 0.025s (122)
LogCook: Display: LoadPackageForCooking: 1.294s (3857)
LogCook: Display: SavingPackages: 7.686s (783)
LogCook: Display: PollPendingCookedPlatformDatas: 0.345s (650790)
LogCook: Display: PrepareSave: 0.310s (647079)
LogCook: Display: PrecachePlatformDataForNextPackage: 0.206s (3856)
LogCook: Display: PrepareSave: 0.205s (4156)
LogCook: Display: SaveCookedPackage: 6.436s (3857)
LogCook: Display: GEditorSavePackage: 4.602s (3857)
LogCook: Display: VerifyCanCookPackage: 0.008s (3850)
LogCook: Display: TargetDomainDependencies: 0.001s (3857)
LogCook: Display: ClearAllCachedCookedPlatformData: 0.110s (3857)
LogCook: Display: WaitForAsync: 4.456s (247697)
LogCook: Display: PostLoadPackageFixup: 0.000s (3)
LogCook: Display: SavingCurrentIniSettings: 0.013s (1)
LogCook: Display: ProcessingAccessedStrings: 0.002s (1)
LogCook: Display: SavingAssetRegistry: 0.427s (1)
LogCook: Display: BuildChunkManifest: 0.036s (1)
LogCook: Display: SaveManifests: 0.000s (1)
LogCook: Display: SaveRealAssetRegistry: 0.160s (1)
LogCook: Display: WriteCookerOpenOrder: 0.058s (1)
LogCook: Display: FinalizePackageStore: 0.078s (1)
LogCook: Display: Misc Cook Stats
LogCook: Display: ===============
LogCook: Display: NiagaraShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: OpenColorIOShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: ShaderCompiler
LogCook: Display: BlockingTimeSec=0.000088
LogCook: Display: AsyncCompileTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderCalls=0
LogCook: Display: ProcessAsyncResultsTimeSec=0.000160
LogCook: Display: GlobalShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: Material
LogCook: Display: MeshMaterialShadersCompiled=0
LogCook: Display: FinishCacheShadersSec=0.123311
LogCook: Display: MaterialShadersCompiled=0
LogCook: Display: MaterialShaderMapSubmitCompileJobsTime=0.000000
LogCook: Display: MaterialShaderMapSubmitCompileCalls=0
LogCook: Display: MaterialInstanceUpdateCachedExpressionDataSec=0.001791
LogCook: Display: MaterialInstancePostLoadSec=0.003239
LogCook: Display: MaterialUpdateCachedExpressionDataSec=0.005917
LogCook: Display: MaterialTranslateCalls=0
LogCook: Display: MaterialTranslateTimeSec=0.000000
LogCook: Display: Package.Load
LogCook: Display: NumInlineLoads=3
LogCook: Display: NumPackagesLoaded=3873
LogCook: Display: LoadPackageTimeSec=1.768321
LogCook: Display: Package.Save
LogCook: Display: NumPackagesIterativelySkipped=0
LogCook: Display: NumPackagesSaved=3857
LogCook: Display: SavePackageTimeSec=4.546772
LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000
LogCook: Display: TagPackageExportsTimeSec=0.000000
LogCook: Display: FullyLoadLoadersTimeSec=0.000000
LogCook: Display: ResetLoadersTimeSec=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000
LogCook: Display: SerializeImportsTimeSec=0.000000
LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000
LogCook: Display: SerializeExportsTimeSec=0.000000
LogCook: Display: SerializeBulkDataTimeSec=0.009182
LogCook: Display: AsyncWriteTimeSec=0.000000
LogCook: Display: MBWritten=0.000000
LogCook: Display: CookOnTheFlyServer
LogCook: Display: PeakRequestQueueSize=3856
LogCook: Display: PeakLoadQueueSize=3677
LogCook: Display: PeakSaveQueueSize=1199
LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
LogCook: Display: Package.DiffTotal
LogCook: Display: NumberOfDifferentPackages=0
LogCook: Display: DifferentPackagesSizeMB=0.000000
LogCook: Display: NumberOfDifferencesInPackages=0
LogCook: Display: PackageDifferencesSizeMB=0.000000
LogCook: Display: UnversionedProperties
LogCook: Display: SavedStructs=0
LogCook: Display: SavedMB=0
LogCook: Display: EquivalentTaggedMB=0
LogCook: Display: CompressionRatio=-nan(ind)
LogCook: Display: BitfieldWasteKB=0
LogCook: Display:
LogCook: Display: Cook Profile
LogCook: Display: ============
LogCook: Display: 0.CookWallTimeSec=25.230695
LogCook: Display: 0. 0.StartupWallTimeSec=7.530839
LogCook: Display: 0. 1.CookByTheBookTimeSec=0.000000
LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=2.101758
LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.533056
LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000032
LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=0.000000
LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=1.294362
LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=6.436511
LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=0.547870
LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000007
LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000005
LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000001
LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.001675
LogCook: Display: 0. 1. 8.TargetPlatforms=Windows
LogCook: Display: 0. 1. 9.CookProject=Appartment_22
LogCook: Display: 0. 1. 10.CookCultures=
LogCook: Display: 0. 1. 11.IsCookAll=false
LogCook: Display: 0. 1. 12.IsCookOnTheFly=false
LogCook: Display: 0. 1. 13.IsIterativeCook=false
LogCook: Display: 0. 1. 14.IsUnversioned=true
LogCook: Display: 0. 1. 15.CookLabel=
LogCook: Display: 0. 1. 16.IsFastCook=false
LogCook: Display:
LogCook: Display: DDC Summary Stats
LogCook: Display: =================
LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph
LogCook: Display: HasLocalCache = true
LogCook: Display: HasSharedCache = false
LogCook: Display: HasCloudCache = false
LogCook: Display: HasZenCache = false
LogCook: Display: TotalGetHits = 12151
LogCook: Display: TotalGetMisses = 23
LogCook: Display: TotalGets = 12174
LogCook: Display: TotalGetHitPct = 0.998111
LogCook: Display: GetMissPct = 0.001889
LogCook: Display: TotalPutHits = 0
LogCook: Display: TotalPutMisses = 0
LogCook: Display: TotalPuts = 0
LogCook: Display: TotalPutHitPct = 0.000000
LogCook: Display: PutMissPct = 0.000000
LogCook: Display: LocalGetHits = 5425
LogCook: Display: LocalGetTotal = 5448
LogCook: Display: LocalGetHitPct = 0.995778
LogCook: Display: SharedGetHits = 0
LogCook: Display: SharedGetTotal = 0
LogCook: Display: SharedGetHitPct = 0.000000
LogCook: Display: ZenLocalGetHits = 0
LogCook: Display: ZenLocalGetTotal= 0
LogCook: Display: ZenLocalGetHitPct= 0.000000
LogCook: Display: ZenRemoteGetHits= 0
LogCook: Display: ZenRemoteGetTotal= 0
LogCook: Display: ZenRemoteGetHitPct= 0.000000
LogCook: Display: CloudGetHits = 0
LogCook: Display: CloudGetTotal = 0
LogCook: Display: CloudGetHitPct = 0.000000
LogCook: Display: LocalLatency = 0.000000
LogCook: Display: LocalReadSpeed = 65.279493
LogCook: Display: LocalWriteSpeed = 0.000000
LogCook: Display: SharedLatency = 0.000000
LogCook: Display: SharedReadSpeed = 0.000000
LogCook: Display: SharedWriteSpeed= 0.000000
LogCook: Display: CloudLatency = 0.000000
LogCook: Display: CloudReadSpeed = 0.000000
LogCook: Display: CloudWriteSpeed = 0.000000
LogCook: Display:
LogCook: Display: DDC Resource Stats
LogCook: Display: =======================================================================================================
LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCook: Display: MaterialShader 14.96 0.12 0 136.07
LogCook: Display: DistanceField 3.10 0.00 0 1.22
LogCook: Display: BodySetup 3.09 0.02 0 12.46
LogCook: Display: Texture 1.89 0.00 0 319.91
LogCook: Display: BulkDataList 0.35 0.00 0 1.15
LogCook: Display: GlobalShader 0.09 0.09 0 91.33
LogCook: Display: StaticMesh 0.06 0.01 0 31.68
LogCook: Display: NavCollision 0.02 0.00 0 1.30
LogCook: Display: CardRepresentation 0.02 0.00 0 0.07
LogCook: Display: Audio 0.01 0.00 0 0.23
LogCook: Display: BulkDataPayloadId 0.00 0.00 0 0.01
LogPackageBuildDependencyTracker: Display: Package Accesses (486 referencing packages with a total of 3558 unique accesses)
LogCook: Display: Done!
LogSavePackage: Display: Took 0.001579s to verify the EDL loading graph.
LogCook: Display: Misc Cook Stats
LogCook: Display: ===============
LogCook: Display: NiagaraShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: OpenColorIOShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: ShaderCompiler
LogCook: Display: BlockingTimeSec=0.000088
LogCook: Display: AsyncCompileTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderCalls=0
LogCook: Display: ProcessAsyncResultsTimeSec=0.000160
LogCook: Display: GlobalShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: Material
LogCook: Display: MeshMaterialShadersCompiled=0
LogCook: Display: FinishCacheShadersSec=0.123311
LogCook: Display: MaterialShadersCompiled=0
LogCook: Display: MaterialShaderMapSubmitCompileJobsTime=0.000000
LogCook: Display: MaterialShaderMapSubmitCompileCalls=0
LogCook: Display: MaterialInstanceUpdateCachedExpressionDataSec=0.001791
LogCook: Display: MaterialInstancePostLoadSec=0.003239
LogCook: Display: MaterialUpdateCachedExpressionDataSec=0.005917
LogCook: Display: MaterialTranslateCalls=0
LogCook: Display: MaterialTranslateTimeSec=0.000000
LogCook: Display: Package.Load
LogCook: Display: NumInlineLoads=3
LogCook: Display: NumPackagesLoaded=3873
LogCook: Display: LoadPackageTimeSec=1.768321
LogCook: Display: Package.Save
LogCook: Display: NumPackagesIterativelySkipped=0
LogCook: Display: NumPackagesSaved=3857
LogCook: Display: SavePackageTimeSec=4.546772
LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000
LogCook: Display: TagPackageExportsTimeSec=0.000000
LogCook: Display: FullyLoadLoadersTimeSec=0.000000
LogCook: Display: ResetLoadersTimeSec=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000
LogCook: Display: SerializeImportsTimeSec=0.000000
LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000
LogCook: Display: SerializeExportsTimeSec=0.000000
LogCook: Display: SerializeBulkDataTimeSec=0.009182
LogCook: Display: AsyncWriteTimeSec=0.000000
LogCook: Display: MBWritten=0.000000
LogCook: Display: CookOnTheFlyServer
LogCook: Display: PeakRequestQueueSize=3856
LogCook: Display: PeakLoadQueueSize=3677
LogCook: Display: PeakSaveQueueSize=1199
LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
LogCook: Display: Package.DiffTotal
LogCook: Display: NumberOfDifferentPackages=0
LogCook: Display: DifferentPackagesSizeMB=0.000000
LogCook: Display: NumberOfDifferencesInPackages=0
LogCook: Display: PackageDifferencesSizeMB=0.000000
LogCook: Display: UnversionedProperties
LogCook: Display: SavedStructs=0
LogCook: Display: SavedMB=0
LogCook: Display: EquivalentTaggedMB=0
LogCook: Display: CompressionRatio=-nan(ind)
LogCook: Display: BitfieldWasteKB=0
LogCook: Display:
LogCook: Display: Cook Profile
LogCook: Display: ============
LogCook: Display: 0.CookWallTimeSec=25.235501
LogCook: Display: 0. 0.StartupWallTimeSec=7.530839
LogCook: Display: 0. 1.CookByTheBookTimeSec=17.702208
LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=2.101758
LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.533056
LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000032
LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=15.556929
LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=1.294362
LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=6.436511
LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=0.547870
LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000007
LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000005
LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000001
LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.001675
LogCook: Display: 0. 1. 8.TargetPlatforms=Windows
LogCook: Display: 0. 1. 9.CookProject=Appartment_22
LogCook: Display: 0. 1. 10.CookCultures=
LogCook: Display: 0. 1. 11.IsCookAll=false
LogCook: Display: 0. 1. 12.IsCookOnTheFly=false
LogCook: Display: 0. 1. 13.IsIterativeCook=false
LogCook: Display: 0. 1. 14.IsUnversioned=true
LogCook: Display: 0. 1. 15.CookLabel=
LogCook: Display: 0. 1. 16.IsFastCook=false
LogCook: Display:
LogCook: Display: DDC Summary Stats
LogCook: Display: =================
LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph
LogCook: Display: HasLocalCache = true
LogCook: Display: HasSharedCache = false
LogCook: Display: HasCloudCache = false
LogCook: Display: HasZenCache = false
LogCook: Display: TotalGetHits = 12151
LogCook: Display: TotalGetMisses = 23
LogCook: Display: TotalGets = 12174
LogCook: Display: TotalGetHitPct = 0.998111
LogCook: Display: GetMissPct = 0.001889
LogCook: Display: TotalPutHits = 0
LogCook: Display: TotalPutMisses = 0
LogCook: Display: TotalPuts = 0
LogCook: Display: TotalPutHitPct = 0.000000
LogCook: Display: PutMissPct = 0.000000
LogCook: Display: LocalGetHits = 5425
LogCook: Display: LocalGetTotal = 5448
LogCook: Display: LocalGetHitPct = 0.995778
LogCook: Display: SharedGetHits = 0
LogCook: Display: SharedGetTotal = 0
LogCook: Display: SharedGetHitPct = 0.000000
LogCook: Display: ZenLocalGetHits = 0
LogCook: Display: ZenLocalGetTotal= 0
LogCook: Display: ZenLocalGetHitPct= 0.000000
LogCook: Display: ZenRemoteGetHits= 0
LogCook: Display: ZenRemoteGetTotal= 0
LogCook: Display: ZenRemoteGetHitPct= 0.000000
LogCook: Display: CloudGetHits = 0
LogCook: Display: CloudGetTotal = 0
LogCook: Display: CloudGetHitPct = 0.000000
LogCook: Display: LocalLatency = 0.000000
LogCook: Display: LocalReadSpeed = 65.279493
LogCook: Display: LocalWriteSpeed = 0.000000
LogCook: Display: SharedLatency = 0.000000
LogCook: Display: SharedReadSpeed = 0.000000
LogCook: Display: SharedWriteSpeed= 0.000000
LogCook: Display: CloudLatency = 0.000000
LogCook: Display: CloudReadSpeed = 0.000000
LogCook: Display: CloudWriteSpeed = 0.000000
LogCook: Display:
LogCook: Display: DDC Resource Stats
LogCook: Display: =======================================================================================================
LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCook: Display: MaterialShader 14.96 0.12 0 136.07
LogCook: Display: DistanceField 3.10 0.00 0 1.22
LogCook: Display: BodySetup 3.09 0.02 0 12.46
LogCook: Display: Texture 1.89 0.00 0 319.91
LogCook: Display: BulkDataList 0.35 0.00 0 1.15
LogCook: Display: GlobalShader 0.09 0.09 0 91.33
LogCook: Display: StaticMesh 0.06 0.01 0 31.68
LogCook: Display: NavCollision 0.02 0.00 0 1.30
LogCook: Display: CardRepresentation 0.02 0.00 0 0.07
LogCook: Display: Audio 0.01 0.00 0 0.23
LogCook: Display: BulkDataPayloadId 0.00 0.00 0 0.01
LogPackageBuildDependencyTracker: Display: Package Accesses (486 referencing packages with a total of 3558 unique accesses)
LogInit: Display:
LogInit: Display: Success - 0 error(s), 0 warning(s)
LogInit: Display:

Execution of commandlet took: 17.71 seconds
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 240,00 B of 1,60 GiB budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: Shaders left to compile 0
LogPackageName: Display: FPackageName: Mount point removed: ‘…/…/…/…/…/freelanse/22_ustim_interior/Ustim_interior_UE/UE/Appartment_22/Intermediate/DataprepTemp/’ unmounted from ‘/Engine/DataprepCore/Transient/’
Took 29,55s to run UnrealEditor-Cmd.exe, ExitCode=0
SafeDeleteFile C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal_engine+UE_5.3\Cook-2023.09.18-15.42.24.txt
SafeCopyFile D:\unreal_engine\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2023.09.18-15.41.54.txt C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal_engine+UE_5.3\Cook-2023.09.18-15.42.24.txt
SafeDeleteFile D:\unreal_engine\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2023.09.18-15.41.54.txt
Cook command time: 30.90 s
********** COOK COMMAND COMPLETED **********
SafeFileExists D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Appartment_22.uproject=True
********** STAGE COMMAND STARTED **********
Deployment Context **************
ProjectFile = D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Appartment_22.uproject
ArchiveDir = D:\freelanse\22_ustim_interior\Ustim_interior_UE\build\Windows
IsCodeBasedUprojectFile = True
DedicatedServer = False
Stage = True
StageTargetPlatform = Win64
InputRootDir = D:\unreal_engine\UE_5.3
InputProjectDir = D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22
PlatformDir = Win64
StagedOutputDir = D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Saved\StagedBuilds\Windows
ShortProjectName = Appartment_22
ProjectArgForCommandLines = -project=“…/…/…/Appartment_22/Appartment_22.uproject”
RunRootDir = D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Saved\StagedBuilds\Windows
RunProjectDir = D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Saved\StagedBuilds\Windows\Appartment_22
PakFileInternalRoot = …/…/…/
PlatformUsesChunkManifests = False
End Deployment Context **************
Creating Staging Manifest…
Can’t find cloud directory D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Platforms\Windows\Build\Cloud
SafeDeleteFile D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Intermediate\Staging\Appartment_22.exe
SafeCopyFile D:\unreal_engine\UE_5.3\Engine\Binaries\Win64\BootstrapPackagedGame-Win64-Shipping.exe D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Intermediate\Staging\Appartment_22.exe
Patching bootstrap executable; D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Intermediate\Staging\Appartment_22.exe
Begin update resource ‘D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Intermediate\Staging\Appartment_22.exe’ (0)
Add resource 101, length 104 (True)
Add resource 1, length 1996 (True)
Add resource 2, length 2447 (True)
Add resource 3, length 2535 (True)
Add resource 4, length 3037 (True)
Add resource 5, length 3244 (True)
Add resource 6, length 3531 (True)
Add resource 7, length 6931 (True)
Add resource 201, length 94 (True)
Add resource 202, length 28 (True)
End update resource (True/0)
Including config file D:\unreal_engine\UE_5.3\Engine\Config\Base.ini
Including config file D:\unreal_engine\UE_5.3\Engine\Config\BaseCompat.ini
Including config file D:\unreal_engine\UE_5.3\Engine\Config\BaseDeviceProfiles.ini
Excluding config file D:\unreal_engine\UE_5.3\Engine\Config\BaseEditor.ini
Excluding config file D:\unreal_engine\UE_5.3\Engine\Config\BaseEditorKeyBindings.ini
Excluding config file D:\unreal_engine\UE_5.3\Engine\Config\BaseEditorPerProjectUserSettings.ini
Excluding config file D:\unreal_engine\UE_5.3\Engine\Config\BaseEditorSettings.ini
Including config file D:\unreal_engine\UE_5.3\Engine\Config\BaseEngine.ini
Including config file D:\unreal_engine\UE_5.3\Engine\Config\BaseGame.ini
Including config file D:\unreal_engine\UE_5.3\Engine\Config\BaseGameUserSettings.ini
Including config file D:\unreal_engine\UE_5.3\Engine\Config\BaseHardware.ini
Including config file D:\unreal_engine\UE_5.3\Engine\Config\BaseInput.ini
Including config file D:\unreal_engine\UE_5.3\Engine\Config\BaseInstallBundle.ini
Excluding config file D:\unreal_engine\UE_5.3\Engine\Config\BaseLightmass.ini
Excluding config file D:\unreal_engine\UE_5.3\Engine\Config\BasePakFileRules.ini
Including config file D:\unreal_engine\UE_5.3\Engine\Config\BaseRuntimeOptions.ini
Including config file D:\unreal_engine\UE_5.3\Engine\Config\BaseScalability.ini
Including config file D:\unreal_engine\UE_5.3\Engine\Config\ConfigRedirects.ini
Including config file D:\unreal_engine\UE_5.3\Engine\Config\ConsoleVariables.ini
Including config file D:\unreal_engine\UE_5.3\Engine\Config\Layouts\DefaultLayout.ini
Including config file D:\unreal_engine\UE_5.3\Engine\Config\Layouts\UE4ClassicLayout.ini
Excluding config file D:\unreal_engine\UE_5.3\Engine\Config\Localization\Category.ini
Excluding config file D:\unreal_engine\UE_5.3\Engine\Config\Localization\Editor.ini
Excluding config file D:\unreal_engine\UE_5.3\Engine\Config\Localization\EditorTutorials.ini
Excluding config file D:\unreal_engine\UE_5.3\Engine\Config\Localization\Engine.ini
Excluding config file D:\unreal_engine\UE_5.3\Engine\Config\Localization\Keywords.ini
Excluding config file D:\unreal_engine\UE_5.3\Engine\Config\Localization\PortableObjectExport.ini
Excluding config file D:\unreal_engine\UE_5.3\Engine\Config\Localization\PortableObjectImport.ini
Excluding config file D:\unreal_engine\UE_5.3\Engine\Config\Localization\PropertyNames.ini
Excluding config file D:\unreal_engine\UE_5.3\Engine\Config\Localization\RepairData.ini
Excluding config file D:\unreal_engine\UE_5.3\Engine\Config\Localization\ToolTips.ini
Excluding config file D:\unreal_engine\UE_5.3\Engine\Config\Localization\WordCount.ini
Including config file D:\unreal_engine\UE_5.3\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini
Including config file D:\unreal_engine\UE_5.3\Engine\Config\Windows\BaseWindowsEngine.ini
Including config file D:\unreal_engine\UE_5.3\Engine\Config\Windows\DataDrivenPlatformInfo.ini
Excluding config file D:\unreal_engine\UE_5.3\Engine\Config\Windows\WindowsEditorPerProjectUserSettings.ini
Including config file D:\unreal_engine\UE_5.3\Engine\Config\Windows\WindowsEngine.ini
Including config file D:\unreal_engine\UE_5.3\Engine\Config\Windows\WindowsGame.ini
Including config file D:\unreal_engine\UE_5.3\Engine\Config\Windows\WindowsInput.ini
Excluding config file D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Config\DefaultEditor.ini
Excluding config file D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Config\DefaultEditorPerProjectUserSettings.ini
Including config file D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Config\DefaultEngine.ini
Including config file D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Config\DefaultGame.ini
Including config file D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Config\DefaultInput.ini
Excluding config file D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Config\DefaultLightmass.ini
Including config file D:\freelanse\22_ustim_interior\Ustim_interior_UE\UE\Appartment_22\Config\DefaultScalability.ini

The following files are set to be staged, but contain restricted folder names (“Apple”):
Appartment_22/Content/Materials/apple/Apple_holder_disp_copy.uasset
Appartment_22/Content/Materials/apple/Apple_holder_disp_copy.ubulk
Appartment_22/Content/Materials/apple/Apple_holder_disp_copy.uexp
Appartment_22/Content/Materials/apple/Apple_holder_norm_copy.uasset
Appartment_22/Content/Materials/apple/Apple_holder_norm_copy.ubulk
Appartment_22/Content/Materials/apple/Apple_holder_norm_copy.uexp
Appartment_22/Content/Materials/apple/apple_holder.uasset
Appartment_22/Content/Materials/apple/apple_holder.ubulk
Appartment_22/Content/Materials/apple/apple_holder.uexp
Appartment_22/Content/Materials/apple/green_apple_diffuse.uasset
Appartment_22/Content/Materials/apple/green_apple_diffuse.ubulk
Appartment_22/Content/Materials/apple/green_apple_diffuse.uexp
Appartment_22/Content/Materials/apple/green_apple_disp.uasset
Appartment_22/Content/Materials/apple/green_apple_disp.ubulk
Appartment_22/Content/Materials/apple/green_apple_disp.uexp
Appartment_22/Content/Materials/apple/green_apple_norm2.uasset
Appartment_22/Content/Materials/apple/green_apple_norm2.ubulk
Appartment_22/Content/Materials/apple/green_apple_norm2.uexp
[Restrictions]
Mac
IOS
Android
Linux
LinuxArm64
TVOS
Apple
Unix
SDLPlatform
30Hz
EpicInternal
CarefullyRedist
NotForLicensees
NoRedist
If these files are intended to be distributed in packaged builds, move the source files out of a restricted folder, or remap them during staging using the following syntax in DefaultGame.ini:
[Staging]
+RemapDirectories=(From=“Foo/NoRedist”, To=“Foo”)
Alternatively, allow list them using this syntax in DefaultGame.ini:
[Staging]
+AllowedDirectories=MyGame/Content/Foo
(see C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal_engine+UE_5.3\Log.txt for full exception trace)

AutomationException: The following files are set to be staged, but contain restricted folder names (“Apple”):
Appartment_22/Content/Materials/apple/Apple_holder_disp_copy.uasset
Appartment_22/Content/Materials/apple/Apple_holder_disp_copy.ubulk
Appartment_22/Content/Materials/apple/Apple_holder_disp_copy.uexp
Appartment_22/Content/Materials/apple/Apple_holder_norm_copy.uasset
Appartment_22/Content/Materials/apple/Apple_holder_norm_copy.ubulk
Appartment_22/Content/Materials/apple/Apple_holder_norm_copy.uexp
Appartment_22/Content/Materials/apple/apple_holder.uasset
Appartment_22/Content/Materials/apple/apple_holder.ubulk
Appartment_22/Content/Materials/apple/apple_holder.uexp
Appartment_22/Content/Materials/apple/green_apple_diffuse.uasset
Appartment_22/Content/Materials/apple/green_apple_diffuse.ubulk
Appartment_22/Content/Materials/apple/green_apple_diffuse.uexp
Appartment_22/Content/Materials/apple/green_apple_disp.uasset
Appartment_22/Content/Materials/apple/green_apple_disp.ubulk
Appartment_22/Content/Materials/apple/green_apple_disp.uexp
Appartment_22/Content/Materials/apple/green_apple_norm2.uasset
Appartment_22/Content/Materials/apple/green_apple_norm2.ubulk
Appartment_22/Content/Materials/apple/green_apple_norm2.uexp
[Restrictions]
Mac
IOS
Android
Linux
LinuxArm64
TVOS
Apple
Unix
SDLPlatform
30Hz
EpicInternal
CarefullyRedist
NotForLicensees
NoRedist
If these files are intended to be distributed in packaged builds, move the source files out of a restricted folder, or remap them during staging using the following syntax in DefaultGame.ini:
[Staging]
+RemapDirectories=(From=“Foo/NoRedist”, To=“Foo”)
Alternatively, allow list them using this syntax in DefaultGame.ini:
[Staging]
+AllowedDirectories=MyGame/Content/Foo
at AutomationScripts.Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 1648
at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 5077
at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 236
at BuildCookRun.ExecuteBuild() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
at AutomationTool.BuildCommand.Execute() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345
at AutomationTool.BuildCommand.ExecuteAsync() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354
at AutomationTool.Automation.ExecuteAsync(List1 CommandsToExecute, Dictionary2 Commands) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 265
at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164

AutomationTool executed for 0h 1m 23s
AutomationTool exiting with ExitCode=1 (Error_Unknown)

Hey @Eagle6631!

You have folders that are holding materials but they have restricted folder names:

If these files are intended to be distributed in packaged builds, move the source files out of a restricted folder, or remap them during staging using the following syntax in DefaultGame.ini:
[Staging]
+RemapDirectories=(From=“Foo/NoRedist”, To=“Foo”)
Alternatively, allow list them using this syntax in DefaultGame.ini:
[Staging]
+AllowedDirectories=MyGame/Content/Foo
(see C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal_engine+UE_5.3\Log.txt for full exception trace)

Your answer lies there :slight_smile:

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