Unknown Error while packaging the project

My Log:

LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
LogTurnkeySupport: Project does not require temp target
LogLauncherProfile: Unable to use promoted target - …/…/…/Engine/Binaries/Win64/Potato-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/devil/Documents/Unreal Projects/JellyBox/JellyBox.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52036 -project=“C:/Users/devil/Documents/Unreal Projects/JellyBox/JellyBox.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/devil/Documents/Unreal Projects/JellyBox/JellyBox.uproject” -target=Potato -unrealexe=“C:\Program Files\Epic Games\UE_
5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/devil/OneDrive/Рабочий стол/JellyBoxDemo” -clientconfig=Development” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/devil/Documents/Unreal Projects/JellyBox/JellyBox.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52036 -project=“C:/Users/devil/Documents/Unreal Projects/JellyBox/JellyBox.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/devil/Documents/Unreal Projects/JellyBox/JellyBox.uproject” -target=Potato -unrealexe=“C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage
-archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/devil/OneDrive/???稩 ???/JellyBoxDemo” -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.18 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.18362.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\devil\Documents\Unreal Projects\JellyBox\JellyBox.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Potato Win64 Development -Project=“C:\Users\devil\Documents\Unreal Projects\JellyBox\JellyBox.uproject” “C:\Users\devil\Documents\Unreal Projects\JellyBox\JellyBox.uproject” -NoUBTMakefiles -remoteini=“C:\Users\devil\Documents\Unreal Projects\JellyBox” -skipdeploy -Manifest=“C:\Users\devil\Documents\Unreal Projects\JellyBox\Intermediate\Build\Manifest.xml” -NoH
otReload -log=“C:\Users\devil\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-Potato-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\devil\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-Potato-Win64-Development.txt
UATHelper: Packaging (Windows): Using ‘git status’ to determine working set for adaptive non-unity build (C:\Users\devil\Documents\Unreal Projects\JellyBox).
UATHelper: Packaging (Windows): Unhandled exception. System.ArgumentException: Path fragment ‘“Content/Levels/MainMenu/Widgets/Menu/ButtonsIcons/PlayerPanel/LevelBar/\320\232\320\240\320\243\320\223_48\321\20548.uasset”’ contains invalid directory separators.
UATHelper: Packaging (Windows): at EpicGames.Core.FileSystemReference.CombineStrings(DirectoryReference baseDirectory, String fragments) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\FileSystemReference.cs:line 83
UATHelper: Packaging (Windows): at EpicGames.Core.FileReference.Combine(DirectoryReference baseDirectory, String fragments) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\FileReference.cs:line 173
UATHelper: Packaging (Windows): at UnrealBuildTool.GitSourceFileWorkingSet.AddPath(String Path) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\SourceFileWorkingSet.cs:line 281
UATHelper: Packaging (Windows): at UnrealBuildTool.GitSourceFileWorkingSet.OutputDataReceived(Object Sender, DataReceivedEventArgs Args) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\SourceFileWorkingSet.cs:line 245
UATHelper: Packaging (Windows): at System.Diagnostics.Process.OutputReadNotifyUser(String data)
UATHelper: Packaging (Windows): at System.Diagnostics.AsyncStreamReader.FlushMessageQueue(Boolean rethrowInNewThread)
UATHelper: Packaging (Windows): — End of stack trace from previous location —
UATHelper: Packaging (Windows): at System.Diagnostics.AsyncStreamReader.<>c.b__18_0(Object edi)
UATHelper: Packaging (Windows): at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
UATHelper: Packaging (Windows): at System.Threading.ThreadPoolWorkQueue.Dispatch()
UATHelper: Packaging (Windows): at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
UATHelper: Packaging (Windows): at System.Threading.Thread.StartCallback()
UATHelper: Packaging (Windows): Took 2,7112095s to run dotnet.exe, ExitCode=-532462766
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\devil\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-Potato-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 4s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=-532462766 (-532462766)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

Looks like some asset in /LevelBar/ folder has either non-english name, either the encoding of name is wrong(is it even possible?). Try fix that first

upd: or tool that format the path to asset is broken, but it’s less likely than incorrectly named file

I don’t even have that “Menu” and “ButtonsIcons” folders any more=
They where renamed and I check those new ones. Everything is named in English+numbers
image