First sorry for my bad english, i m a french teen.
During 2 weeks i tried to resolve this unknown error
i didn t have this error before installing fmod plugin ( which i really need and works perfectlly in editor )
i hope that somebody find what is going on and how to resolve it it would be soooo nice
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 199.265ms to complete.
LogFileHelpers: Loading map ‘ThirdPersonExampleMap’ took 32.990
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogCollectionManager: Loaded 0 collections in 0.002246 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/Léo-Paul/Documents/Unreal Projects/ZOMBIES_SIDE/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Léo-Paul/Documents/Unreal Projects/ZOMBIES_SIDE/Content/Developers/LéoPaul/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Léo-Paul/Documents/Unreal Projects/ZOMBIES_SIDE/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
LogContentBrowser: Native class hierarchy populated in 0.0123 seconds. Added 2263 classes and 462 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0008 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0007 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0007 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 110.95 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 2.14 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 3000 MB
LogSlate: Took 0.000233 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogFMOD: File has changed: …/…/…/…/…/…/Users/Léo-Paul/Documents/Unreal Projects/ZOMBIES_SIDE/Content/FMOD/Desktop/Master Bank.strings.bank
LogFMOD: Loading strings bank: …/…/…/…/…/…/Users/Léo-Paul/Documents/Unreal Projects/ZOMBIES_SIDE/Content/FMOD/Desktop/Master Bank.strings.bank
LogFMOD: Skipping asset: bank:/Master Bank.strings
LogFMOD: Skipping asset: bus:/
LogFMOD: Default sample rate = 48000
LogFMOD: System sample rate = 48000
LogFMOD: Matching system sample rate 48000
LogSlate: Took 0.000310 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogRenderer: Reallocating scene render targets to support 128x128 NumSamples 1 (Frame:1).
LogAssetRegistry: Asset discovery search completed in 92.9292 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000007 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000029 seconds (updated 0 objects)
LogSlate: Took 0.047334 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:2).
LogSlate: Took 0.000409 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogDesktopPlatform:Warning: Error reading results of folder dialog.
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/Léo-Paul/Documents/Unreal Projects/ZOMBIES_SIDE/ZOMBIES_SIDE.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Léo-Paul/Documents/Unreal Projects/ZOMBIES_SIDE/ZOMBIES_SIDE.uproject” -cook -stage -archiv
e -archivedirectory=C:/Users/Léo-Paul/Desktop/TEST_PACKAGE -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -distribution -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
LogSlate: Took 0.040553 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\ZOMBIES_SIDE.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe ZOMBIES_SIDE Win64 Shipping -Project=“C:\Users\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\ZOMBIES_SIDE.uproject” “C:\Users\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\ZOMBIES_SIDE.uproject” -remoteini=“C:\U
sers\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Target Platform – Win64
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,7064994s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe ZOMBIES_SIDE Win64 Shipping -Project=“C:\Users\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\ZOMBIES_SIDE.uproject” “C:\Users\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\ZOMBIES_SIDE.uproject” -remoteini=“C:\U
sers\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for ZOMBIES_SIDE (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Target Platform – Win64
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 3 actions (2 in parallel)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixups.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c1xx: fatal error C1083: Impossible d’ouvrir le fichier interm�diaire du compilateur�: 'C:\Users\LǸo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\Intermediate\Build\Win64\ZOMBIES_SIDE\Shipping\UELinkerFixups\PCH.UELinkerFixups.h.pch’�: No such file or directory
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c1xx: fatal error C1083: Impossible d’ouvrir le fichier interm�diaire du compilateur�: 'C:\Users\LǸo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\Intermediate\Build\Win64\ZOMBIES_SIDE\Shipping\UELinkerFixups\PCH.UELinkerFixups.h.pch’�: No such file or directory
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c1xx: fatal error C1083: Impossible d’ouvrir le fichier interm�diaire du compilateur�: 'C:\Users\LǸo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\Intermediate\Build\Win64\ZOMBIES_SIDE\Shipping\UELinkerFixups\PCH.UELinkerFixups.h.pch’�: No such file or directory
LogSlate: Took 0.004619 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/SlateDebug/Fonts/LastResort.ttf’ (5269K)
LogSlate: Took 0.142288 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’ (3848K)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\L�o-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\Binaries\Win64\ZOMBIES_SIDE-Win64-Shipping.exe
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 99,83 seconds (Local executor: 0,00 seconds)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 100,2130079s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe ZOMBIES_SIDE Win64 Shipping -Project=“C:\Users\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\ZOM
BIES_SIDE.uproject” “C:\Users\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\ZOMBIES_SIDE.uproject” -remoteini=“C:\Users\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.04.06-17.23.07.txt’
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Diction
ary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): à BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): à BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): à AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
thank you in advance !