Hi
I am quite new to UE5 and I want to do VR-walkthroughs for architecture.
Everything is working well, until I try to export the project for Windows.
The error-message I get is this:
LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
LogTurnkeySupport: Project requires temp target (OpenXR Das Plugin ist aktiviert)
LogLauncherProfile: Unable to use promoted target - ../../../../../../Users/ebbecke/Documents/Unreal Projects/Test/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/ebbecke/Documents/Unreal Projects/Test/Test.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50738 -project=“C:/Users/ebbecke/Documents/Unreal Projects/Test/Test.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/ebbecke/Documents/Unreal Projects/Test/Test.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealE
ditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/ebbecke/Desktop/Test 17.04.2025” -clientconfig=Development” -nocompile -nocompileuat ]
LogStreaming: Display: FlushAsyncLoading(363): 1 QueuedPackages, 0 AsyncPackages
UATHelper: Paketerstellung (Windows): Running AutomationTool…
UATHelper: Paketerstellung (Windows): Using bundled DotNet SDK version: 8.0.300
UATHelper: Paketerstellung (Windows): Starting AutomationTool…
UATHelper: Paketerstellung (Windows): Parsing command line: -ScriptsForProject=“C:/Users/ebbecke/Documents/Unreal Projects/Test/Test.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50738 -project=“C:/Users/ebbecke/Documents/Unreal Projects/Test/Test.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/ebbecke/Documents/Unreal Projects/Test/Test.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -
pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/ebbecke/Desktop/Test 17.04.2025” -clientconfig=Development -nocompile -nocompileuat
UATHelper: Paketerstellung (Windows): Initializing script modules…
UATHelper: Paketerstellung (Windows): Total script module initialization time: 0.24 s.
UATHelper: Paketerstellung (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Paketerstellung (Windows): Executing commands…
UATHelper: Paketerstellung (Windows): Installed Sdk validity:
UATHelper: Paketerstellung (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Paketerstellung (Windows): Scanning for envvar changes…
UATHelper: Paketerstellung (Windows): … done!
UATHelper: Paketerstellung (Windows): Cleaning Temp Paths…
UATHelper: Paketerstellung (Windows): BUILD SUCCESSFUL
UATHelper: Paketerstellung (Windows): Setting up ProjectParams for C:\Users\ebbecke\Documents\Unreal Projects\Test\Test.uproject
UATHelper: Paketerstellung (Windows): Test.uproject is has no code, but is being treated as a code-based project for platforms Android, IOS, Linux, LinuxArm64, Mac, TVOS, Win64 because: OpenXR plugin is enabled. Creating temporary .Target.cs files.
UATHelper: Paketerstellung (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Paketerstellung (Windows): Running: C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe “C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Test Win64 Development -Project=“C:\Users\ebbecke\Documents\Unreal Projects\Test\Test.uproject” -Manifest=“C:\Users\ebbecke\Documents\Unreal Projects\Test\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\ebbecke\Documents\Unreal Projects\Test” -skipdeploy -log=“C:\Users\ebbecke\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Gam
es+UE_5.5\UBA-Test-Win64-Development.txt”
UATHelper: Paketerstellung (Windows): Log file: C:\Users\ebbecke\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.5\UBA-Test-Win64-Development.txt
UATHelper: Paketerstellung (Windows): Total execution time: 0.54 seconds
UATHelper: Paketerstellung (Windows): No target name was specified on the command-line.
UATHelper: Paketerstellung (Windows): Took 0,98s to run dotnet.exe, ExitCode=6
UATHelper: Paketerstellung (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\ebbecke\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.5\UBA-Test-Win64-Development.txt)
UATHelper: Paketerstellung (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Paketerstellung (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Paketerstellung (Windows): BUILD FAILED
LogStreaming: Display: FlushAsyncLoading(364): 1 QueuedPackages, 0 AsyncPackages
PackagingResults: Error: Unknown Error
I tried to find a solution myself and read that I could need another version of Visual Studio. But unfortunately this did not solve my problem.
I am grateful for any help!
Greetings, Sebastian
NLaurito
(BRG-NicolasLaurito)
April 17, 2025, 3:34pm
2
Hello!
The reason for this not working is quite obscure but really simple: The project can’t be named “Test”, because it’s a reserved keyword by UE.
Just renaming your project to something else should fix the issue.
Please let me know if this doesn’t work for you.
Hello!
Thank you for the quick answer. Sorry that I answer so late, I was pretty busy.
Unfortunately this also didnt fix it for me. I startet a new project with a name that doesnt include “test” but the result is the same.
The error message is:
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2469.177246
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2469.302979, Update Interval: 350.324402
LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
LogTurnkeySupport: Project requires temp target (OpenXR Das Plugin ist aktiviert)
LogLauncherProfile: Unable to use promoted target - ../../../../../../Users/ebbecke/Documents/Unreal Projects/Wahl/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/ebbecke/Documents/Unreal Projects/Wahl/Wahl.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=53434 -project=“C:/Users/ebbecke/Documents/Unreal Projects/Wahl/Wahl.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/ebbecke/Documents/Unreal Projects/Wahl/Wahl.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealE
ditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/ebbecke/Desktop/Wahl VR” -clientconfig=Development” -nocompile -nocompileuat ]
UATHelper: Paketerstellung (Windows): Running AutomationTool…
UATHelper: Paketerstellung (Windows): Using bundled DotNet SDK version: 8.0.300
UATHelper: Paketerstellung (Windows): Starting AutomationTool…
UATHelper: Paketerstellung (Windows): Parsing command line: -ScriptsForProject=“C:/Users/ebbecke/Documents/Unreal Projects/Wahl/Wahl.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=53434 -project=“C:/Users/ebbecke/Documents/Unreal Projects/Wahl/Wahl.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/ebbecke/Documents/Unreal Projects/Wahl/Wahl.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -
pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/ebbecke/Desktop/Wahl VR” -clientconfig=Development -nocompile -nocompileuat
UATHelper: Paketerstellung (Windows): Initializing script modules…
UATHelper: Paketerstellung (Windows): Total script module initialization time: 0.28 s.
UATHelper: Paketerstellung (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Paketerstellung (Windows): Executing commands…
UATHelper: Paketerstellung (Windows): Installed Sdk validity:
UATHelper: Paketerstellung (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Paketerstellung (Windows): Scanning for envvar changes…
UATHelper: Paketerstellung (Windows): … done!
UATHelper: Paketerstellung (Windows): Cleaning Temp Paths…
UATHelper: Paketerstellung (Windows): BUILD SUCCESSFUL
UATHelper: Paketerstellung (Windows): Setting up ProjectParams for C:\Users\ebbecke\Documents\Unreal Projects\Wahl\Wahl.uproject
UATHelper: Paketerstellung (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Paketerstellung (Windows): Running: C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe “C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Wahl Win64 Development -Project=“C:\Users\ebbecke\Documents\Unreal Projects\Wahl\Wahl.uproject” -Manifest=“C:\Users\ebbecke\Documents\Unreal Projects\Wahl\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\ebbecke\Documents\Unreal Projects\Wahl” -skipdeploy -log=“C:\Users\ebbecke\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Gam
es+UE_5.5\UBA-Wahl-Win64-Development.txt”
UATHelper: Paketerstellung (Windows): Log file: C:\Users\ebbecke\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.5\UBA-Wahl-Win64-Development.txt
UATHelper: Paketerstellung (Windows): Creating makefile for Wahl (no existing makefile)
UATHelper: Paketerstellung (Windows): Visual Studio 2022 is installed, but is out of date or missing a valid C++ toolchain (minimum version 14.38.33130, preferred version 14.38.33130). Please update Visual Studio 2022 to 17.8 or later and verify that the “MSVC v143 - VS 2022 C++ x64/x86 build tools (v14.38-17.8)” component is selected in the Visual Studio 2022 installation options.
UATHelper: Paketerstellung (Windows): No available x64 toolchains found
UATHelper: Paketerstellung (Windows): Total execution time: 1.26 seconds
UATHelper: Paketerstellung (Windows): Unable to find valid 14.36.32532 C++ toolchain for VisualStudio2022 x64
UATHelper: Paketerstellung (Windows): Took 1,39s to run dotnet.exe, ExitCode=6
UATHelper: Paketerstellung (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\ebbecke\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.5\UBA-Wahl-Win64-Development.txt)
UATHelper: Paketerstellung (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Paketerstellung (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Paketerstellung (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
Thank you really much for trying to help me!
Greetings, Sebastian